Galandir

Galandir was a member of the Gish Trio that defeated the githyanki and imprisoned Blendegad, his friend and the first vampire of Cimmeria. Galandir was an accomplished magician and warrior, able to channel spells through his sword for direct application to his enemies. The elven knight was a optimist, always seeing the best in the people around him. This optimism bordered on naivete and occasionally led to dangerous missteps for the gish hero. After repelling the githyanki, Galandir started a school with Tereman. They taught their students how to combine martial arts with magic. 

Galandir was born in Valor’s Forest at the start of the dominion of the twin silver dragon primarchs, Jimarohzaj and Falron. He grew up under the draconian hegemony, living a fairly normal childhood. During the Dragon War Galandir idolized the Heroes of the Dragon War. He yearned to adventure and fight evil alongside his friends. His parents warned him, declaring that slaying monsters was too dangerous for someone with no training in fighting or magic. In response, Galandir looked for a way to train himself.

Galandir’s chance for education came when the Elves of Valor’s Forest instructed a hundred humans in the skills of a ranger. These humans learned how to fight with swords and bows, track beasts, and cast spells. Galandir sat in on the lessons and followed along with the drills. He picked up quite a bit from this course audit, but Galandir found the dual sword fighting style too clumsy for himself. Preferring to accentuate a single sword’s swipes with magical spells, Galandir began training on his own. His inelegant blundering miraculously yielded fruit. Galandir became capable of casting a spell with his left hand while his right hand cut through the wooden block he practiced on. Finally feeling prepared, all Galandir needed now was a quest.

Galandir’s chance came when Shalerton sent out a call for aid. The githyanki had kidnapped some of the town’s citizens to torture them for information about the Material Plane. Galandir answered the call for help along with many others, notably Tereman and Blendegad. Galandir formed a partnership with Tereman and Blendegad. Together they drove back one of the first scouting expeditions the githyanki sent into the Material Plane.

Blendegad, Galandir, and Tereman formed a lasting alliance to combat the githyanki threat. They came to be known as the Gish Trio. They investigated the githyanki to try and discover the outsiders’ plans. When the githyanki allied with the blue dragons they released Tracy from the Blue Dragon Orb. With the githyanki and blue dragons allied, the enemy of the githyanki was Tracy’s friend. The Gish Trio and Tracy teamed up to fight the githyanki and blue dragons. Tracy and the Gish Trio prepared Shalerton, Nomingburg, and Crafterton for the githyanki invasion. They successfully resisted and kept those cities free from githyanki influence during the occupation of Cimmeria.

As part of the Gish Trio, Galandir helped with Tracy’s plan to spoil the alliance between Bavastatner and the Lich-queen. In Shratalanda’s journals, they found the secret to breaking an oath on the River Styx . Tracy leaked the secret to the Blue Dragon Cultists. Bavastatner used this information to bind his soul to the Underworld river and free himself from his oaths. This sparked the Draco-Gith War between the githyanki and the blue dragons.

Tracy devised a plan to banish the Lich-queen back to the Astral Plane with the help of the Gish Trio. While Tracy and Tereman perfected the banishment spell, Blendegad and Galandir used their acquired skills to improve the group’s arms and equipment. Galandir made incremental improvements using standard magical formulas. Blendegad took a different tack. With Galandir’s help Blendegad used the silver sword material captured from the githyanki to create a synergistic panoply of a suit of armor, a shield, and a sword.

The Gish Trio was ready and waiting for the perfect time to strike at the Lich-queen. She fought personally in the Draco-Gith War, using her strength to win battles but also exposing herself to danger. Tracy’s network informed her of the Lich-queen’s weakness after a particularly draining battle. Tracy and the Gish Trio pounced upon the Lich-queen, taking advantage of her fatigued state. Tereman managed to banish the Githyanki Matriarch eternally to the Astral Plane, but the Lich-queen killed Tracy and consumed her soul during the fighting. The heroes succeeded in their mission, but lost one of their own.

After Tracy’s death the Gish Trio continued fighting the githyanki. The Lich-queen’s banishment weakened the githyanki forces, but they were not defeated. Galandir worked with his two companions to make Cimmeria a free and safe place once more. Unfortunately, Blendegad would put an end to the team’s cooperation.

Tereman learned that Blendegad had turned down a dark road. The paladin found evidence that Blendegad had bought slaves only to kill them immediately afterward. Further investigation revealed that the slaves were rising from the dead as a new form of undead, vampires. Blendegad himself was a vampire as well, siring spawn across Cimmeria to feed his hunger for blood. Blendegad had corrupted the synergistic panoply he’d forged for the fight against the Lich-queen. Now the combined magic would grant immortality, but at a terrible price.

Furious at the betrayal of their principles, Tereman planned to kill Blendegad but his hand was stayed by Galandir. The elven knight felt they owed too much to Blendegad over the years to simply kill him. The pair decided to imprison Blendegad instead. They led Blendegad to a prepared location and then ambushed him. The duo overpowered their companion and captured him. Galandir and Tereman magically bound Blendegad beneath an unmarked hill. With their friend secretly contained the public reputation of the Gish Trio remained untarnished.

Only one problem remained, the sword, armor, and shield that Blendegad had corrupted. The panoply was too powerful to destroy by any simple means. Exhausted, Galandir and Tereman resolved to hide and guard the pieces of the panoply. They built three elaborate vaults to hold each of the items. These dungeons were filled with elemental guardians and traps to protect the evil magic contained within. Now old, Tereman could not continue adventuring to defeat the blue dragons with Galandir as they had originally hoped. Instead, they trained the next generation of gish knights to protect Cimmeria. Tereman taught at the gish dojo for twenty years before succumbing to old age. Galandir’s elven nature gave him centuries of time to continue teaching before he too died of old age.