Demetrius

Demetrius was an eager young knight in the Rebellion against Xoria. He grew up listening to stories about heroes righting wrongs and bringing justice to an unjust land. All around in Xoria was injustice, but those who stood up to the dragovinians were murdered. The only path to glory was in secrecy. Demetrius would play the hero he dreamed of being, even if he had to do so as quietly as possible. He apprenticed himself to a stable master to learn how to ride and fight on horseback during his free moments. When he came of age he joined the Rebellion as a messenger.

Demetrius performed well and earned a position of trust within the Rebellion. As the Rebels consolidated their forces for the attack on Gazeara fewer messengers were needed. Major Dactirian relieved Demetrius of his regular duties and sent him after the revived dragovinians to ensure their success. The young soldier was happy for this assignment. Outside of Xoria and on his own he could be the hero he’d always dreamed of being.

Demetrius played a small but crucial role in reclaiming the Druid’s Prophecy. When the final piece was revealed the Dahak attempted to stop the revived dragovinians from escaping. Demetrius distracted the demon monster long enough for its offensive magic to expire. Additionally when the revived dragovinians were unwilling to continue working with Dactirian, Demetrius was the messenger once again would delivered the final piece of the prophecy to his superior.

After the Second Alliance War Demetrius left the army. He wandered the lands of the Xorian Empire on horseback, enforcing peace and justice with his sword or with his cheery disposition.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

82 – Tarot Ghosts (George and Fears & Fortunes) Setting the Stage, Campaigns for D&D and Other RPGs

George tells us about his D&D actual play called Fears and Fortunes. The campaign follows the adventures of Sly, granddaughter of the Seer of Bearuport. Sly accidentally releases a bunch of ghosts from her late grandmother's tarot deck. She and her band of companions must find the fourteen ghosts that escaped and imprison them within the deck once more.The campaign is sponsored by Forgotten Adventures, the battle map company. The show has an amazingly high production value with great maps, character art, music, and effects. Cool stuff to watch! And all the visual tools used in the show are available to you from Forgotten Adventures.You can watch the actual play yourself on the Fears & Fortunes YouTube channel.All the cool maps and assets of Fears and Fortunes are available on the Forgotten Adventures website.Or on the Forgotten Adventures Patreon.If you're interested in more of George's projects you can find them by Googling his screen name, GloriousGe0rge. That's with a zero in Ge0rge.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 82 – Tarot Ghosts (George and Fears & Fortunes)
  2. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  3. 80 – Dynamic RPG Countries (Travis and Tetara)
  4. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  5. 78 – D&D in Suburbia (Ryan and Serenity Springs)