John tells us about his setting and TTRPG system he’s developing, Dalteria.

Dalteria the world was originally lifeless. Long ago on Earth, magic existed. When God flooded Earth, the wizards took all the magic with them. Noah built his ark while the wizards left Earth to settle and terraform Dalteria with their magic. Millenia later the people of Earth advanced enough to develop colonization starships. One of these colonies made it to Dalteria, but were not received peacefully. The resulting war eventually resolved and the current timeline is set 400 years afterwards. Regular animals and plants have largely died out and been replaced by magical or technological horrors. People cluster into cities that are protected by technology or magic to keep themselves safe from the monsters that cover the planet’s surface. PCs take on the role adventurers going outside the safety of cities for various tasks.

The system is still in the early stages of development. Players choose tech or magic for their power sets (or both, but they don’t play well together). The main stats are Body, Mind, and Spirit. There are six kinds of magic for casting spells. Monsters somewhat match up to these stats with base monsters being modified by different types of magic or technology to make something more interesting and threatening. You can follow along at Dalteria’s Discord server.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)