Location

Halflings are found throughout Cimmeria with different concentrations based on their subrace. Crafterton is the main location for Rock Halflings. Nomingburg is the main location for City Halflings. Outside of those two cities there are many halflings that operate trade caravans, small businesses, or independent nomadic communities. Most of these enterprising halflings are Forest Halflings. Removed from most of Cimmeria are the Deep Halflings which primarily live in the Underdark under Western Cimmeria.

Relations with Other Races

Halflings are a congenial people that get along with most other races. Halflings move easily between communities of humans, elves, and dwarves. When a traveler comes to a new town they can count on having a warm reception at any business operated by a halfling. Surprisingly, halflings are able to build positive relationships with orcs, goblins, and giantkin as well. These relationships are centered on mutually beneficial trade. Halflings bring goods and materials from the civilized communities of Cimmeria to those living on the fringes. The main exception to this is kobolds. Halflings and kobolds both put family first, but halflings see kobolds disregard for all other life as a perversion of the broader love they have for the natural world. Halflings draw steel against kobolds rather then break bread with them.

Common Deities

Halflings worship all the Olympians with Hestia, Demeter, and Hermes as particular favorites. Hestia is loved by halflings due to her association with home, comfort, and cooking. Similarly, Demeter’s blessing of the harvest is necessary for many of the hearty dishes that halflings prepare. Halfling propensity for athletic achievements for their size makes Hermes another favorite. This is in addition to Hermes position as the patron god of thieves and merchants, professions that many halflings engage in.

Some halfling subraces also have additional gods that are favored in their cultures. Rock Halflings’ penchant for forging and technical contraptions brings them close to Hephaestus and Athena. Hephaestus for the forge and crafting. Athena for the complicated design process for any clever clockwork machine built in Crafterton’s factories. Deep Halflings place Hades higher than most other deities. Deep Halfling homes within the Underdark make the Lord of the Underworld a required benefactor in their lives.

Place in Adventuring

Halflings are more likely to operate businesses that serve adventurers than to go on adventures themselves. Running an inn, a tannery, or a jeweler’s shop are where adventurers will usually see halflings. Halflings that become adventurers are usually rogues or arcane magic users. Their small size and natural talent for remaining hidden make halflings experts in the scouting that is inherent to the rogue position in adventuring parties. Additionally, halflings tendency to tinker with mechanical devices is beneficial in the rogue profession. Halflings innate nature magic makes them quick studies in arcane magic professions. A few halflings become druids as well, but their love for the comforts of civilization prevents many from following that path.

Leave a comment

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG) Setting the Stage, Campaigns for D&D and Other RPGs

Our guests today are Jay and Sandra from the 3RPG podcast. Their podcast is a talk show, typically with three hosts. Unfortunately the third host Chris was unable to make it.Jay and Sandra are working on a RPG product dubbed The Balance of Aksio. It's a new narrative fantasy TTRPG system with point buy character creation. The world within Balance of Aksio grew out of games that Jay and Sandra have been playing together since high school. Lots of history from important characters over the in-game centuries they have been playing. Balance of Aksio comes with numerous storytelling aids to help with character decision making, generational play, and how to cover long gaps between adventures.Balance of Aksio also introduces a unique idea for running your NPCs. Rather than make all the decisions yourself, Jay and Sandra recommend outsourcing the NPC actions to people you know outside of the campaign. Give those people a profile of the NPC and the decision they are facing. Then let those people decide what the NPC would do without your own biases as a GM entering the equation. Quite a clever way to introduce new developments in your game that even you can't predict!There's a 3RPG Podcast website and the show itself is available on all major podcast platforms.I guested on the 3RPG podcast for episode 61. Check it out!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  2. 87 – Adapted Azeroth D&D (Flare and Akridon)
  3. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  4. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  5. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)