Location

Halflings are found throughout Cimmeria with different concentrations based on their subrace. Crafterton is the main location for Rock Halflings. Nomingburg is the main location for City Halflings. Outside of those two cities there are many halflings that operate trade caravans, small businesses, or independent nomadic communities. Most of these enterprising halflings are Forest Halflings. Removed from most of Cimmeria are the Deep Halflings which primarily live in the Underdark under Western Cimmeria.

Relations with Other Races

Halflings are a congenial people that get along with most other races. Halflings move easily between communities of humans, elves, and dwarves. When a traveler comes to a new town they can count on having a warm reception at any business operated by a halfling. Surprisingly, halflings are able to build positive relationships with orcs, goblins, and giantkin as well. These relationships are centered on mutually beneficial trade. Halflings bring goods and materials from the civilized communities of Cimmeria to those living on the fringes. The main exception to this is kobolds. Halflings and kobolds both put family first, but halflings see kobolds disregard for all other life as a perversion of the broader love they have for the natural world. Halflings draw steel against kobolds rather then break bread with them.

Common Deities

Halflings worship all the Olympians with Hestia, Demeter, and Hermes as particular favorites. Hestia is loved by halflings due to her association with home, comfort, and cooking. Similarly, Demeter’s blessing of the harvest is necessary for many of the hearty dishes that halflings prepare. Halfling propensity for athletic achievements for their size makes Hermes another favorite. This is in addition to Hermes position as the patron god of thieves and merchants, professions that many halflings engage in.

Some halfling subraces also have additional gods that are favored in their cultures. Rock Halflings’ penchant for forging and technical contraptions brings them close to Hephaestus and Athena. Hephaestus for the forge and crafting. Athena for the complicated design process for any clever clockwork machine built in Crafterton’s factories. Deep Halflings place Hades higher than most other deities. Deep Halfling homes within the Underdark make the Lord of the Underworld a required benefactor in their lives.

Place in Adventuring

Halflings are more likely to operate businesses that serve adventurers than to go on adventures themselves. Running an inn, a tannery, or a jeweler’s shop are where adventurers will usually see halflings. Halflings that become adventurers are usually rogues or arcane magic users. Their small size and natural talent for remaining hidden make halflings experts in the scouting that is inherent to the rogue position in adventuring parties. Additionally, halflings tendency to tinker with mechanical devices is beneficial in the rogue profession. Halflings innate nature magic makes them quick studies in arcane magic professions. A few halflings become druids as well, but their love for the comforts of civilization prevents many from following that path.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)