History

The halflings were one of the five races of the Conclave along with dwarves, elves, humans, and orcs. They fought against the goblins in the Goblin War. When the other races left the Conclave the humans reacted with anger and violence that the halflings did not support. Human fury focused on targets remaining within the Conclave. This culminated in a pogrom against halflings in human dominated communities. After the aggression was directed at them, the halflings fled cities that were hostile to them. Many halflings settled in two new cities, Nomingburg in Eastern Cimmeria and Crafterton on the Halfling Isle in the Caspian.

The conflict between halflings and humans did not end with the halfling exodus. The humans prepared to march on Nomingburg. Both sides arrayed for battle outside Nomingburg, but decided to wait until the next day to fight. In the night all their weapons were stolen by the halfling hero, Tracy. She negotiated a peace between the two sides and then returned their weapons. Tracy went on to lead the halflings during the Dragon War. She helped guide the newly independent halfling communities through the Dragon Hegemony and into freedom afterwards. Tracy went into hibernation with the other heroes of the Dragon War to protect the Orbs of Dragonkind.

After the Dragon War halfling history split into two parts based off the two cities, Nomingburg and Crafterton. Nomingburg was ruled by an elected duke that adjudicated conflicts between the adversarial guilds of the city. Nomingburg swung between periods of peace and civil war depending on the strength and negotiating skill of the duke. Crafterton was ruled by a council of business owners for centuries. This created a more stable government, but one beholden to the interests of only the elite. Both cities had a brief period of guidance by Tracy once more. She was released from the Blue Orb during the githyanki conflict and helped her people stay free from the astral invaders. Unfortunately the githyanki were only defeated through Tracy sacrificing her own life. Halfling civilization stagnated without a forceful leader at the top.

In recent years the two cities have seen significant upheavals in leadership. Nomingburg saw decades of conflict between the assassins guilds that run the city. Duke Jingo stopped this conflict through clever negotiation tactics. Unfortunately, his own assassination during the Second Alliance War led to another civil war within Nomingburg. Crafterton has a longer history of peace, but that ended with Xorian occupation. Crafterton’s bourgeoisie accepted dragovinian status and oppressed Crafterton’s citizens ruthlessly during the imperial reign. A harsh rebellion broke out when the Second Alliance War ended with dragovinians reverting to mortal status. All business owners were slain within Crafterton and the citizens have been taking steps to reorganize the city as a communist republic.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)