Location

Most fey live in the forests, jungles, and waters of Cimmeria. Wherever they are, they live far away from the cities and towns of the civilized races. Fey thrive in the natural world far away from agriculture and industry. Fey rarely leave their realm as spending long lengths of time in civilized areas sickens them. The one exception to this is the city of Satronwook. The city was blessed by Dionysus and Pan making it hospitable to fey despite its settled nature.

Some specific species of fey live in different areas of the world instead of forests, jungles, and waterways. Those associated with ice and frost live in the mountains or north of Cimmeria in the Dark Reaches. Centaurs live on Apollo’s Plains. Washerinas live in Colchis. Some twisted Unseelie live in the Underdark. While most fey can be found far from civilization a few find places for themselves in cities despite the sickening feeling.

Relations with Other Races

Fey have a tense to hostile relationship with most other races. They like living with their own kin. Satyrs, centaurs, and maenads enjoy journeying into civilization to drink and break things, but coexistence is out of the question.

There are a few exceptions to the hostility shown to other races. Elves famously live in peace alongside both Seelie and Unseelie fey. Halflings and dragons are also shown a friendly face even if they don’t typically live in the same communities as fey. Fey can become friends with individuals of other races that show them proper respect, but those people are a rare breed.

Common Deities

Fey worship a variety of deities with different subraces favoring some over others. Pan, Artemis, and Gaia are loved by all fey as symbols of the wild places of the world. Satyrs and oreads worship Pan and Dionysus. Dryads are particularly devoted to Gaia. Oceanides and naiads worship Oceanus and Tethys. Centaurs worship Dionysus and Ares. Pixies pay fealty to Hermes for his love of tricks and practical jokes. Harpies serve Zeus as part of his punishment against those that violate the laws of hospitality. Numerous less populous subraces have their own favorites beyond those listed here.

Place in Adventuring

The fey’s place in adventuring depends on whether their sentiments fall more in line with the Seelie or Unseelie Courts. Seelie fey are a force that must be respected by adventurers. Fortunately Seelie can often be bargained and reasoned with. Compromise is always possible with Seelie fey and they be forgiving of mortals that don’t understand any arcane fairy taboos they may be violating. Unseelie fey are another matter entirely.

Unseelie fey interactions with adventurers are almost universally violent. Any interaction with adventurers is likely to make an Unseelie feel insulted. They may accept appeasement, but their desires are often associated with human sacrifice or debasement so embarrassing the victim will never recover from it. Worse, a straight fight with an Unseelie Court is doomed to fail without a titanic force behind the adventurers. Fortunately, a rogue Unseelie can be defeated but only by an experienced adventuring party.

Fey make poor adventurers themselves. Their connection to the natural world makes leaving their wild abodes particularly unpleasant. Some fey actually cannot leave due to magical connections to the trees or a river that prevents them from wandering too far. Half-fey children can become adventurers. Their ancestral ties to nature draw them to the druid and ranger classes.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)