Location

Most fey live in the forests, jungles, and waters of Cimmeria. Wherever they are, they live far away from the cities and towns of the civilized races. Fey thrive in the natural world far away from agriculture and industry. Fey rarely leave their realm as spending long lengths of time in civilized areas sickens them. The one exception to this is the city of Satronwook. The city was blessed by Dionysus and Pan making it hospitable to fey despite its settled nature.

Some specific species of fey live in different areas of the world instead of forests, jungles, and waterways. Those associated with ice and frost live in the mountains or north of Cimmeria in the Dark Reaches. Centaurs live on Apollo’s Plains. Washerinas live in Colchis. Some twisted Unseelie live in the Underdark. While most fey can be found far from civilization a few find places for themselves in cities despite the sickening feeling.

Relations with Other Races

Fey have a tense to hostile relationship with most other races. They like living with their own kin. Satyrs, centaurs, and maenads enjoy journeying into civilization to drink and break things, but coexistence is out of the question.

There are a few exceptions to the hostility shown to other races. Elves famously live in peace alongside both Seelie and Unseelie fey. Halflings and dragons are also shown a friendly face even if they don’t typically live in the same communities as fey. Fey can become friends with individuals of other races that show them proper respect, but those people are a rare breed.

Common Deities

Fey worship a variety of deities with different subraces favoring some over others. Pan, Artemis, and Gaia are loved by all fey as symbols of the wild places of the world. Satyrs and oreads worship Pan and Dionysus. Dryads are particularly devoted to Gaia. Oceanides and naiads worship Oceanus and Tethys. Centaurs worship Dionysus and Ares. Pixies pay fealty to Hermes for his love of tricks and practical jokes. Harpies serve Zeus as part of his punishment against those that violate the laws of hospitality. Numerous less populous subraces have their own favorites beyond those listed here.

Place in Adventuring

The fey’s place in adventuring depends on whether their sentiments fall more in line with the Seelie or Unseelie Courts. Seelie fey are a force that must be respected by adventurers. Fortunately Seelie can often be bargained and reasoned with. Compromise is always possible with Seelie fey and they be forgiving of mortals that don’t understand any arcane fairy taboos they may be violating. Unseelie fey are another matter entirely.

Unseelie fey interactions with adventurers are almost universally violent. Any interaction with adventurers is likely to make an Unseelie feel insulted. They may accept appeasement, but their desires are often associated with human sacrifice or debasement so embarrassing the victim will never recover from it. Worse, a straight fight with an Unseelie Court is doomed to fail without a titanic force behind the adventurers. Fortunately, a rogue Unseelie can be defeated but only by an experienced adventuring party.

Fey make poor adventurers themselves. Their connection to the natural world makes leaving their wild abodes particularly unpleasant. Some fey actually cannot leave due to magical connections to the trees or a river that prevents them from wandering too far. Half-fey children can become adventurers. Their ancestral ties to nature draw them to the druid and ranger classes.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)