Deor tells us about his game system and setting, Black Noon. Interesting fact about Deor is that he has never GMed a game of his own. Black Noon should end up very player-facing in how its written and how it plays.

The Black Noon system is a 2d6 system. Rolls are modified by adding more dice or with bigger modifiers. When adding more dice you always select the best two dice from the bunch (or worst two if you’re receiving a penalty). The system is still in early development, but is shaping into being class-based.

Black Noon’s setting is a place for pirates and cowboys. A new continent has been discovered across the western ocean. Two major powers are at odds to control the new discovery. The first of these powers is an analogous combination of Britain, the United States, and Venice. A mercantile focused democratic nation. The second power is analogous to the Spanish Empire. A religious monarchy. The two powers must contend with a third rebellious element, pirate cowboys! The land and seas are threatened by pirate cowboys that ride on running and swimming capybara-like mounts. Nowhere on land is safe and ships that sail too close to the shore are at risk of being overwhelmed by pirate cowboys taking to the sea on their swimming mounts to raid and pillage. The players must decide whether to join or defend against the pirate cowboy menace.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  2. 82 – Tarot Ghosts (George and Fears & Fortunes)
  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)