Location

Orcs live primarily in the Orc Lands east of Cimmeria. Within the Orc Lands, approximately half the population is in tribes while the other half is Clanless. The lack of resources and pressure on the Clanless sends many of them outside of the Orc Lands. These ostracized orcs end up forming raiding groups that head west. Without a place in the society of other races, the exiles harass and attack the communities of Eastern Cimmeria. It’s due to these groups that orcs have a negative reputation in Cimmeria.

Relations with Other Races

The other races of Cimmeria have adversarial relationships with orcs. While the Conclave races cooperated during the Goblin War, those days are long gone. Orcs that come into Cimmeria are often raiders and bandits. They are met with preemptive violence more often than not. Some orcs are able to prove their peaceful intentions and coexist without overt conflict. They are still viewed with suspicion and a watchful eye. The outlaw nature of many orcs in Cimmeria also means they are targeted by slavers. Many strong slaves in Cimmeria are orcs, with a large demand for them to work in the mines of Aractrash.

Orc settlement in the Orc Lands initiated a symbiotic relationship with the goblins that lived there since ages past. Goblins are everywhere in orkin society but always distinctly separate. The two cultures exist alongside each other, occupying the same spaces but rarely interacting socially. There is an unspoken business relationship between the two races. Goblins take care of the small household chores such as washing clothes, dusting, weeding, and feeding chickens. Orcs do most of the hard labor such as mining, smithing, and, most importantly, defending the tribe’s territory. Both races understand their responsibilities perfectly. Commonly, an orc will grow up surrounded by goblins but never engage them in conversation. All interaction is simple instructions to the other race to take care of their tasks when they are needed. This silent alliance between the two races has existed for centuries without disruption.

Orcs form occasional alliances with hobgoblins and all manner of giantkin. These partnerships are often made for the practical purpose of attacking a well-defended target or powerful mutual enemy. Once the raiding begins the alliance quickly dissolves. While the violence may be agreed upon, the splitting of the booty is rarely discussed before combat. In some cases, orcs turn upon their previous allies before their foes are even defeated, leading to chaotic three-way battles between the orcs, their allies, and their confused enemies.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)