Common Deities

The favorite deities of the orcs are Ares and Artemis. Ares for his battle oriented nature and focus on raw strength that many orcs possess. Artemis for the hunt due to orcs’ carnivorous diet as well as her love of fighting for female orcs. Hera is a distant third among common orc deities. Hera’s passive nature clashes with orc culture, but her dominion over animal husbandry provides blessings for a key part of orc diets.

Outside of these deities, many orc tribes have a patron deity. The Noon Shadows are devoted to Apollo. The Rock Tribe puts Hades first. The Night Souls owe their fealty to an evil moon demon. Many of these patron deities and their methods of worship are secrets as well, only known by those who pass a tribe’s trials and go through the rites of adulthood.

Place in Adventuring

Orcs often serve as enemies for adventuring groups. Clanless orcs earned a reputation in Cimmeria for raiding villages, slaughtering livestock, and murdering the inhabitants. Many adventurers get their first kill exacting revenge against an orc band that burned their village down. Orc life has been cheap and expendable in Cimmeria for a long time.

Orkish adventurers typically rely on their natural strength to overcome difficulties. Orcs are drawn to the barbarian and fighter classes. Those who surrender to their race’s darker urges follow the barbarian’s path. Others practice disciplined fighting styles to defeat their enemies as well-trained fighters. Either way, their predatory instincts serve them well in melee combat. Orcs are also useful as load-bearers to carry the weight of treasure collected on adventuring expeditions.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  2. 82 – Tarot Ghosts (George and Fears & Fortunes)
  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)