Austin is here to talk about her Forged in the Dark game, Beam Saber, and one of the setting’s she’s released for it, Rush Wars. Beam Saber is designed for mech battles but with the numerous supplements it can be adapted for any sort of vehicle conception. Gundams, planes, robot dinosaurs, fast cars, or even the vertical maneuvering equipment in Attack on Titan are all possibilities within Beam Saber. After a mission PCs rest and relax to remove stress and repair their gear just as in the Blades in the Dark game.

Rush Wars is a supplement for Beam Saber that focuses on cars as the vehicle of choice. Intended to evoke the feeling, but the aesthetic of the Fast and the Furious franchise, the cars in Rush Wars have large impact on the narrative of stories told with the system. Stories focus on living on the edge of legality along with fast car races, chases, and other high speed action for physical conflict. The setting we discuss is based on Detroit where the mega-corp, Interax, has just set up an electric car factory.

We also discussed many aspects of game development and business within the TTRPG space.

Dig through these links for more about Beam Saber and the rest of Austin’s stuff.
Austin’s shop with all the Beam Saber and Rush Wars stuff: https://austin-ramsay.itch.io/
Austin’s old podcast called You Don’t Meet In An Inn, that explored different TTRPGs: https://youdontmeetinaninn.libsyn.com/
The CalazCon Actual Play that Austin mentioned is available on any podcast app or here: https://beamsaber.libsyn.com/
Everything else Austin is up to: https://linktr.ee/austinramsay

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

72 – Calico and Psychomortis (Part 1) Setting the Stage, Campaigns for D&D and Other RPGs

CalicoVisions tells us about his game system and setting Psychomortis. The game is constructed to challenge players and characters to look inside themselves to find what's really important to them. In the far future the Earth has suffered from the arrival of the Iris which caused vast changes across the world. PCs are trapped beneath the Earth in a vast maze known as Pandora's Labyrinth. They seek an exit and/or spiritual absolution as they survive and explore in the dark depths. The experience is simultaneous a dungeon crawl and philosophical exercise.This is the first of two episodes about Psychomortis. Calico contacted me about how the game and setting had evolved since our first recording. This is the first recording which has the original version of Calico's world and game. The second one is more refined and filled in which you can see in part 2!Psychomortis is still in the early stages of development, but its playable! If you're interested in the game you can learn more on the Psychomortis Discord Server: https://discord.com/invite/JkhpUTYMTCYou can also follow Calico on BlogSpot: https://calicovisions369.blogspot.com/And on BlueSky: https://bsky.app/profile/calicovisions.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 72 – Calico and Psychomortis (Part 1)
  2. 71 – Aaron Ryan and Dissonance/The End
  3. 70 – Sensei Suplex and Project Aurora
  4. 69 – Siix and Godstorm
  5. 68 – John and Tahlvaen