History

Kobold origin lies in the legend of sowing dragon’s teeth. Cadmus and Jason, both heroes of the Heroic Age, planted dragon’s teeth in the earth to create powerful warriors. The myth of creating warriors holds true in Cimmeria, but the teeth no longer grow into strong Spartoi, but rather small anthropomorphic dog/lizard hybrids, kobolds. Some kobolds cling to this powerful past, but most have moved past it and accept their current weak status. The only way for kobolds to fight back against the cruel world is through communal action and/or slavish devotion to a dragon.

The rise of the Dragon Hegemony brought kobolds a new place in Cimmerian society. Kobolds carried out the first act of draconic dominance when Kenderax’s brood conquered Fangaroot. As the Dragon Hegemony continued, kobolds were the unquestionable servants of the dragons. They were entrusted with many duties and responsibilities. No business was conducted without the assistance of kobolds. For their part in this oppression, retaliation against kobolds from the Conclave races was swift once the Dragon War concluded. Kobolds were exiled and killed throughout Cimmerian civilization.

In modern Cimmeria, kobolds have passed from historical relevance. They exist on the fringes between the cities and the truly wild places of Cimmeria. Kobold raids against towns and villages are common, but they are easily beaten back, only to recur a few years or decades later. A persistent problem like roaches that are too numerous to truly eliminate.

Subraces

Kobolds bear some physical resemblance to the dragon lineage they are descended from. These differences are only cosmetic. Kobold variations in biology and culture are negligible. Thus, they do not have subraces as many of the other races of Cimmeria do.

Location

Kobolds can be found throughout Cimmeria harassing the fringes of civilization. They are particularly focused around Balin’s Holt and in the Aractrashan Jungle. The kobold occupation of Fangaroot led to many kobolds continuing to reside in the area, even centuries after their eviction from the city. In Aractrash kobolds are able to maintain a more consistent presence as they fill a natural niche within the jungle. While human residents tend to resist and dominate the jungle, kobolds have built settlements that fit perfectly within Aractrash’s ecosystem. High mortality from the dangers of the jungle threatens the Aractrashan kobolds. Fortunately, the death rate is balanced by instinctive kobold fecundity.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)