Location

Goblins live throughout Cimmeria either as slaves or in small tribal communities. Enslaved goblins often act as house servants. They are too small and weak to be useful for manual labor, but their predilection towards cleanliness makes them excellent at keeping a house. Goblin tribes exist in small enclaves in the wild areas of Cimmeria. They are an annoyance to the cities of Cimmeria and a safe haven for escaped goblin slaves.

Outside of Cimmeria, goblins live within the Hobgoblin Lands. As one might guess from the region’s name, goblins are typically ruled by their larger cousins, the hobgoblins. Goblin culture truly thrives in the hobgoblin lands where the different city-states have a variety of rituals and practices that make each of them unique. Unfortunately, the Hobgoblin Lands are agriculturally unproductive. The different cities are often at war for resources. The region is occasionally unified, but only briefly before internal fighting takes hold once more.

Relations with Other Races

Goblins dislike many of the other races of Cimmeria. They have a particular hatred for humans due to widespread enslavement of goblins in human cities. Similarly animosity towards dwarves and elves generated during the Goblin War with the Conclave continues today. There is a respect for dwarves and elves as worthy adversaries for combat-trained goblins. Goblins view halflings in a more neutral light due to being a similar size.

Orcs have an unusual relationship with goblins. Near the end of the Goblin War humans changed from fighting goblins for land to raiding the goblin tribes for slaves. Orcs were disgusted by this behavior. They left the Conclave to continue the fight, but triggered a war with humans in the process. Ironically, the outcome of this war was an alliance between orcs and goblins within the land now known as the Orclands. In this region goblins and orcs live side by side, but in almost completely isolated communities. While they cooperate for food, there is little other direct communication between orcs and goblins despite living in the same villages. Orcs provide meat and protection. Goblins provide cereal, vegetables, and simple hygiene practices. The sharing ends there. The two races have no shared rituals or cultural contact even after centuries of cohabitation.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

76 – Flying Island Worlds (Alan and Fractus) Setting the Stage, Campaigns for D&D and Other RPGs

Alan tells us about his Daggerheart campaign setting, Fractus, that is launching on Kickstarter soon. Fractus was a normal planet until it exploded and stopped halfway through. Now bunches of asteroids rotate a swirling magical maelstorm at the center of the planet. The people of Fractus survive on the asteroids which are large enough to support life. The land is now separated by air rather than oceans, resulting in a different path for technology along the lines of flight rather than sea travel.Fractus is available on Kickstarter at: https://www.kickstarter.com/projects/icv1/fractus-the-broken-worldAlan also has a big catalog of TTRPG products he's produced in the past that you can check out on DriveThruRPG: https://www.drivethrurpg.com/en/publisher/17830/alan-tuckerIn addition to his TTRPG writing, Alan has written a few novels that you can find links to on his website: http://www.alantucker.net/ For the latest updates on what Alan's doing you can follow him on Bluesky: https://bsky.app/profile/tuckerauthor.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 76 – Flying Island Worlds (Alan and Fractus)
  2. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  3. 74 – Kylie and Fallout: Garden of Atom
  4. 73 – Duncan and Extraordinary Locations
  5. 72.5 – Calico and Psychomortis (Part 2)