Location

Goblins live throughout Cimmeria either as slaves or in small tribal communities. Enslaved goblins often act as house servants. They are too small and weak to be useful for manual labor, but their predilection towards cleanliness makes them excellent at keeping a house. Goblin tribes exist in small enclaves in the wild areas of Cimmeria. They are an annoyance to the cities of Cimmeria and a safe haven for escaped goblin slaves.

Outside of Cimmeria, goblins live within the Hobgoblin Lands. As one might guess from the region’s name, goblins are typically ruled by their larger cousins, the hobgoblins. Goblin culture truly thrives in the hobgoblin lands where the different city-states have a variety of rituals and practices that make each of them unique. Unfortunately, the Hobgoblin Lands are agriculturally unproductive. The different cities are often at war for resources. The region is occasionally unified, but only briefly before internal fighting takes hold once more.

Relations with Other Races

Goblins dislike many of the other races of Cimmeria. They have a particular hatred for humans due to widespread enslavement of goblins in human cities. Similarly animosity towards dwarves and elves generated during the Goblin War with the Conclave continues today. There is a respect for dwarves and elves as worthy adversaries for combat-trained goblins. Goblins view halflings in a more neutral light due to being a similar size.

Orcs have an unusual relationship with goblins. Near the end of the Goblin War humans changed from fighting goblins for land to raiding the goblin tribes for slaves. Orcs were disgusted by this behavior. They left the Conclave to continue the fight, but triggered a war with humans in the process. Ironically, the outcome of this war was an alliance between orcs and goblins within the land now known as the Orclands. In this region goblins and orcs live side by side, but in almost completely isolated communities. While they cooperate for food, there is little other direct communication between orcs and goblins despite living in the same villages. Orcs provide meat and protection. Goblins provide cereal, vegetables, and simple hygiene practices. The sharing ends there. The two races have no shared rituals or cultural contact even after centuries of cohabitation.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island) – Setting the Stage, Campaigns for D&D and Other RPGs

Hem returns! Our previous guest from Episode 83 back with another BRP horror game. This time about zombies taking over Iceland. Three brave family members receive a special package that might put an end to the Endtimes. They just have to get the package off the island and into the hands of some researchers. Hem plans on releasing a new episode every day through October as part of the spooky season.The title of the show is "VARÚÐ! Dead Ísland" with Varúð pronounced like Vahr-ooth. You can learn more on the VARÚÐ RPG website.This is Hem's first video show, so you can watch VARÚÐ! Dead Ísland on YouTube as well as listen to it on your podcast app.All other associated info is available on the VARÚÐ RPG Linktree.For other shows produced by Hem check out Blighthouse Studio's website.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island)
  2. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  3. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  4. 87 – Adapted Azeroth D&D (Flare and Akridon)
  5. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)