Common Deities

Most goblins keep to the animalistic Goblin pantheon. The animals have syncretic equivalents with the Titans of Greek mythology. A full list of the animals and their matching gods is provided in a side bar. While many goblins wish for the return of their gods, most have given up hope of such an event occurring. The old ways are kept within the Hobgoblin Lands, but the population within Cimmeria proper has largely abandoned the Goblin pantheon for that of the Olympians. Popular gods within the Olympian pantheon include Hermes and Hecate due to their duplicitous natures that reward sly and cunning behavior.

Goblin Animalistic Gods and their Titan Equivalents

Lion = Cronus
Seagull = Oceanus
Crayfish = Tethys
Giraffe = Hyperion
Eagle = Theia
Tree = Coeus
Lizard = Phoebe
Ants = Themis
Ram = Crius
Wolf = Iapetus
Phoenix = Helios
Owl = Selene
Rooster = Eos
Duck = Leto
Quail = Asteria
Ox = Atlas
Gorilla = Menoetius
Spider = Prometheus
Fly = Epimetheus
Frog = Astraeus
Serpent = Pallas
Shapeshifter = Perses

Place in Adventuring

Goblins’ marginal position in Cimmerian society often forces them into careers of theft and raiding. Their natural cunning and talent for stealth reinforces these behaviors. Unfortunately living outside of society and committing crimes puts goblins on the wrong side of the law. Adventurers often target goblins due to their notorious reputation for mischief and thievery. Goblins who become adventurers themselves possess a remarkable aptitude for the fighter, rogue, wizard, and alchemist classes. Their cunning nature and natural affinity for manipulation make them formidable opponents in these fields. This combination of skills makes goblins both intriguing adversaries and potential allies, depending on how one approaches them in the quest for adventure.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)