Demeter’s Garden

Demeter’s Garden is a salt marsh formed at the confluence of the Great Divide, the Delain River, and the Caspian Sea. The location is blessed by Demeter with extraordinarily diverse plants and animals. This vigorous ecology extends to the monster wildlife as well. Many fierce beasts and plant monsters dwell in Demeter’s Garden, feasting on each other and any foolish travelers that stumble into the swamp.

The dungeon protecting the Copper Orb of Dragonkind is hidden with Demeter’s Garden. Amalgami the Hero designed an aquatic dungeon in the muck and slime beneath the surface of the vast marsh. He worked with the other Heroes of the Dragon War to incorporate elements from each of the other dungeons in the defense of his dungeon. Additionally, he protected the final chamber with a set of doors that could only be opened by a few riddles of Amalgami’s own creation.

Eathirilu made a place of refuge for himself in Demeter’s Garden during the Second Alliance War. He enchanted the plants and beasts to obey his commands and to defend a section of the swamp that would belong to him. He laid further protective wards in the swamp to prevent any who would exploit nature from reaching the center of Eathirilu’s banyan tree grove. Soon after the war’s end, Eathirilu’s time came. He transformed himself into an enormous banyan tree at the center of Demeter’s Garden. His elven mind slowed and he went to sleep, never to wake.

Flower of the Deep

The Flower of the Deep is a mithral mine originally discovered by the Dwarves of Jord. They used the metal to produce armor and to reinforce the spectacular structures in the tunnels of Jord. Unfortunately the mine was attacked by Drow about fifty years ago. The Hill Dwarves attempted to reclaim their territory, but their initial attacks were repulsed. King Dainlin was forced to accede the mine for a few decades as his attention was brought to the wars in Xoria. When the war against the wights ends, Dainlin hopes to retake the Flower of the Deep with the full might of the reunited Dwarven Kingdom.

While the dwarves were kept busy the Drow set up their own operation to harvest the mithral. The purified metal was taken deep into the Underdark to serve the purposes of Queen Medrika of the Dark Elves.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island) – Setting the Stage, Campaigns for D&D and Other RPGs

Hem returns! Our previous guest from Episode 83 back with another BRP horror game. This time about zombies taking over Iceland. Three brave family members receive a special package that might put an end to the Endtimes. They just have to get the package off the island and into the hands of some researchers. Hem plans on releasing a new episode every day through October as part of the spooky season.The title of the show is "VARÚÐ! Dead Ísland" with Varúð pronounced like Vahr-ooth. You can learn more on the VARÚÐ RPG website.This is Hem's first video show, so you can watch VARÚÐ! Dead Ísland on YouTube as well as listen to it on your podcast app.All other associated info is available on the VARÚÐ RPG Linktree.For other shows produced by Hem check out Blighthouse Studio's website.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island)
  2. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  3. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  4. 87 – Adapted Azeroth D&D (Flare and Akridon)
  5. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)