Previous: The Days of Kruk-Ma-Kali Part 2

Kruk-Ma-Kali got to the Shacklack School for Psions and joined the diverse student body. He was exposed to all the major races of Cimmeria and more. Humans, orcs, dwarves, elves, and halflings, as well as thri-keen, half-giants, dromites, githyanki, githzerai, and harssafs. Few of the students shared a common language, but they were able to communicate through the purest form of mental telepathy, sending thoughts and concepts out while receiving those same messages from others. Kruk-Ma-Kali became immersed in this simple telepathy. During his time at the school he even picked up a working knowledge of the underlying languages of the other students. By the time he left he could speak at least a dozen tongues with passable proficiency.

Kruk-Ma-Kali tasted all the disciplines of psionic magic. His experience with psychokinesis for pure energy conjuration, clairsentience for scrying, and metacreativity for conjuring physical matter. While the usefulness of those disciplines was clear, Kruk-Ma-Kali sought a measure of direct control over himself and others. The budding psion experimented with psychometabolism to make himself stronger and psychoportation to make himself faster. Unfortunately the powerful techniques that he desired were too difficult to perform. Frustrated with his failures, Kruk-Ma-Kali turned to the sole study of his natural talent, telepathy. Kruk-Ma-Kali perfected his inborn abilities and slowly rose to the status of journeyman within the Shacklack School for Psions.

As Kruk-Ma-Kali’s control over his psionic mind grew he found himself longing for more than just magical knowledge. He left the Shacklack School for Psions after six years and returned to his mother and his village. His reunion was short. A platoon and an officer of the hobgoblin king, Lork-Bran-Dron, came to the village looking for conscripts a month after Kruk-Ma-Kali returned. Every hobgoblin between the ages of fifteen and twenty-five was drafted by the officer. Kona-Ranor begged Kruk-Ma-Kali to twist the officer’s mind and escape, but her son refused. Kruk-Ma-Kali was enthralled by the prospect of the army. He would finally have a place in hobgoblin society and a chance to prove his worth outside of his community. Kruk-Ma-Kali left with the others to join the army.

Next: The Days of Kruk-Ma-Kali Part 4

2 responses to “The Days of Kruk-Ma-Kali Part 3”

  1. The Days of Kruk-Ma-Kali Part 2 | GoCorral Avatar

    […] Next: The Days of Kruk-Ma-Kali Part 3 […]

  2. The Days of Kruk-Ma-Kali Part 4 | GoCorral Avatar

    […] Previous: The Days of Kruk-Ma-Kali Part 3 […]

Leave a comment

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island) – Setting the Stage, Campaigns for D&D and Other RPGs

Hem returns! Our previous guest from Episode 83 back with another BRP horror game. This time about zombies taking over Iceland. Three brave family members receive a special package that might put an end to the Endtimes. They just have to get the package off the island and into the hands of some researchers. Hem plans on releasing a new episode every day through October as part of the spooky season.The title of the show is "VARÚÐ! Dead Ísland" with Varúð pronounced like Vahr-ooth. You can learn more on the VARÚÐ RPG website.This is Hem's first video show, so you can watch VARÚÐ! Dead Ísland on YouTube as well as listen to it on your podcast app.All other associated info is available on the VARÚÐ RPG Linktree.For other shows produced by Hem check out Blighthouse Studio's website.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island)
  2. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  3. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  4. 87 – Adapted Azeroth D&D (Flare and Akridon)
  5. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)