Kruk-Ma-Kali is the main antagonist of Kenzer and Co’s adventure module, The Lost Tomb of Kruk-Ma-Kali. It is a classic tomb raiding adventure. The adventurers must figure out the location of the tomb in a valley filled with native tribes, hidden clues, and red herrings. Once they find the tomb they have to evade monsters and traps to secure the fabled treasure of the dead hobgoblin king, Kruk-Ma-Kali. At the end of the tomb they of course find Kruk-Ma-Kali’s ghost who attempts to possess one of the PCs to restart his goal of world conquest.

I ran this module for my players during my Xorian Wars campaign (the events surrounding the Second Alliance War). They worked through the module slowly, occasionally taking breaks to focus on other events in the campaign world. Eventually they completed it and secured the prize at the end, Kruk-Ma-Kali’s megalomaniac ghost imprisoned within his black sword, Kharad-khor. The sword ended up leaving the campaign as a bargaining chip in negotiations with Hades as Kruk-Ma-Kali had evaded death for far too long.

The Lost Tomb of Kruk-Ma-Kali was originally written for the Kingdoms of Kalamar campaign setting. Putting the module into my campaign world necessitated adapting Kruk-Ma-Kali’s place in the history of Kingdoms of Kalamar to work with Cimmeria’s history. In the Kingdoms of Kalamar Kruk-Ma-Kali fills a role similar to the real-life Alexander the Great. He conquered a large swath of territory in a decade of war-filled rule. He died unexpectedly and his generals fought amongst themselves as his infant empire tore itself apart.

Kruk-Ma-Kali’s campaigns were marked by a few major accomplishments based on which race he was fighting. These events are glorified by reliefs in his tomb. He raided the elven forests and slew thousands of elves. He conquered several human cities and incorporated them into a Hobgoblin Empire. Most shockingly, he completely eliminated a dwarven kingdom. Most importantly, Kruk-Ma-Kali accomplished all these great feats while concealing his true abilities as a psionic mage. His followers were unnaturally coordinated and loyal, not out of their own free will, but due to the influence of Kruk-Ma-Kali’s magical powers.

My adaption of Kruk-Ma-Kali’s life will go through his upbringing (undetailed in the original module), his rise to power, his military campaigns, his death, and the aftermath as his empire disintegrated. Additionally, until now the hobgoblins of Cimmeria have been mostly a blank slate. I’m going to add a bit more detail on them, including describing a few goblin cities on the eastern edge of the map. This means the Cities of Cimmeria posts will be coming back as well!

So there’s Part 1 done. Just an outline. On to Part 2 next!

Next: The Days of Kruk-Ma-Kali Part 2

One response to “The Days of Kruk-Ma-Kali Part 1”

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

91 – Turning Your Novel Into An RPG? (Susannah and Thornvale) – Setting the Stage, Campaigns for D&D and Other RPGs

Susannah tells us about her world, the Dragon Knight Universe! She's written books and published two podcasts set in the universe. It's an alternate history of Earth where magic and monsters are real, but hidden from most people behind a veil of secrecy. To fight the monsters, witches created the Dragon Knights, a group of people with magical powers similar to those of dragons. The Dragon Knights succeeded and the world is mostly safe now, but new threats are always lurking around the edges of reality.The Thornvale and Felhaven podcasts are available on all your favorite podcasts. You can learn more about them on the Thornvale Podcast website.And the book published for the Dragon Knight Universe, Deep Hollow, is available on Amazon.The Actual Playce Discord Server is a great place to discuss actual plays as a fan and as a creator.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 91 – Turning Your Novel Into An RPG? (Susannah and Thornvale)
  2. 90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island)
  3. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  4. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  5. 87 – Adapted Azeroth D&D (Flare and Akridon)