Eathirilu Head

The Patriots and the Naturalists of the Dry Woods bickered and skirmished with each other for fifty years. The young druid Eathirilu grew up in this environment. He aligned more with the Naturalists in his personal desires, but was frustrated with the discordant political situation of his home. Dissatisfied with his kinsmen, Eathirilu left on a journey of self discovery upriver.

Eathirilu encountered Danar’s attempt to civilize the swamp. Eathirilu opposed Danar’s efforts. Invernix the Red Dragon Patriarch took notice and inserted himself into their conflict on Eathirilu’s side. Not for the first time, Eathirilu felt that Invernix went too far. He allied with Danar against Invernix, but both were defeated. The young elf’s goal of reducing civilization in the marsh were successful, but at great cost of mortal life.

Eathirilu returned to the Dry Woods as the hero, Cecilia, arrived for training. Eathirilu took no part in the woman’s training, but he spoke with her frequently. He found her hopes for a world free from the dragons unrealistic and dangerous to the natural order. The doubts that Invernix’s harsh behavior had kindled were extinguished by Cecilia’s heroic optimism which Eathirilu saw as naive. Eathirilu rejoined the Naturalists and within a few years was a major leader of the faction.

Eathirilu fought with the dragons in the Dragon War. He switched sides in the final years of the war, just as he had in his conflict with Danar. Ashamed of his actions after the war, Eathirilu left the Dry Woods. He went to the Dark Reaches and studied the saurian monsters of that region.

Eathirilu would eventually return to Cimmeria, but not for many centuries.

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Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

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87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
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