This should wrap up the dating of the After The Dragon War posts. Next up I’ll be plotting out what I want from the Dwarven Schism.

Previous: Cimmerian Timeline Part 19

877BCE: Tentineh himself was responsible for constructing the defenses of five Dragon Orbs. He designed a floating superstructure to house the Orbs, but this massive construct would require more magical ability than Tentineh nor any of the other Heroes possessed. Tentineh began searching in the dark places of the world for the energy required to bring his vision to life.
Bigby retired to the woods of his childhood. He married and had children.

876BCE: Tentineh found a font of energy that he could use for his superstructure. He freed the Dahak from its ancient prison beneath the Greshen Volcano. In gratitude the Dahak promised to aid Tentineh in his endeavors. The two worked in concert to create a floating city. A gigantic edifice spanning for miles built on the upturned bottom of the Dahak’s volcano and four other lava-filled mountains.

875BCE: An enormous amount of power was required to keep Tentineh’s superstructure afloat. Tentineh began manufacturing over a dozen artifacts with untold powers. Upon completion he connected them to the volcano quintet. Additionally, the Dahak bound omnielementals to the volcanoes. A minor version of the elemental planes swirled and formed between the lava tubes.

863BCE: Tentineh placed the artifacts he’d created within his superstructure. He used the five Dragon Orbs entrusted to him to power the structure as well. Red, Green, Black, White, and Silver would power the city, one within each of the volcanoes.

862BCE: Still more power was needed for the superstructure so Tentineh ripped the raw life from the Greshen Valley and poured it into the floating city. This greedy act created Spheres of Annihilation throughout the Valley. These black holes roamed the land, erasing everything they touched.

861BCE: Tentineh’s superstructure was completed. He bequeathed the construction to the people of Greshen Valley. It would be a new home for them. A floating city that would protect, feed, and shelter Tentineh’s people for all time. In time this city would be known as Greshendale.
The grand wizard gave the leadership of this city to a council composed of his children and his apprentices. Tentineh would not rule the city. He prepared to enter eternal slumber.

-GoCorral

Next: Cimmerian Timeline Part 21

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)