Previous: Gurutama Timeline Revising Part 16

The lull continues. But as we get closer to the present day the great figures start having names! Or at least we were more motivated to give the great figures names. There have been gods and direct servants of gods with names previously, but that hardly counts.

We also start seeing the rana develop a different branch of foreign policy besides the typical pacifism of the Monks of Gossamer Waves. Violence is a reality that cannot always be successfully confronted with pacifistic magic and healing techniques. Sometimes the best way to reduce suffering is to cause pain to others. The Monks are unwilling to engage in righteous combat themselves and after witnessing the pervasiveness of human cruelty, they aren’t willing to arm the masses either. The Monks instead elect to arm a few champions of order and good with the finest weaponry the world has ever seen. If you read or watch Game of Thrones then you can think of rana swords as being similar to Valarian swords.

539 NA: A new generation of Metal Dwarves was still racked with indecision. Navillus clearly must be defeated, but their grand invasion failed miserably. The world must be united in peace and harmony, but even the good merfolk and the Bwarlor, sworn enemies of Navillus, turned against the dwarves. The Books told them that the world must be made to follow the dwarven way to be a good and just place, but this new entry into the cycle changed the predictions of the Books. The dwarves knew not where to strike next with physical force or where to push with gentle words of encouragement. Lost, they descended into isolationism. They interacted only with the gnomes and halflings of Hearthland. The dwarves still traded through the little people with the merfolk, but few Metal Dwarves left the seclusion of their mountain homes. Fearful of the outside world, the dwarves formed armies to defend themselves from the retribution they feared would come.

541 NA: The elves, seeing that their forest was no longer safe, enacted a plan to evacuate. The elves lived long and thus could plan for many generations ahead of time. They constructed a road through the forest to the east. The Freedom Road was defended by magical traps that similar to those that surrounded Crodolan. The Road stretched all the way from Crodolan to the Great Canal. Bridges spanned the various rivers and streams along the way. The elves planned to construct a huge bridge over the Great Canal, so high that the mightiest ship could still pass underneath.

553 NA: The rana, able servants of the world, began to expand their perspective as their Monks traveled the world. They learned the necessity of might even as they taught compassion and the peaceful way. The rana lived to serve and so with somber hearts they began to make tools for the righteous to instigate change when faced with the towering forces of destruction. Practice and perfection came simply to the rana, and soon rana-forged swords became legendary. Rarely used and rarely gifted, the blades are an art form.

562 NA: The Empire Dwarves saw the corruption in their society, but only a rare pure soul could rise to a position of power within the Empire Dwarf society without being tempted and corrupted by bribes offered by Najar. The cycle ended with Lord Cormak, not a pure soul, but an exceedingly cruel one. Cormak gathered the Syluki Dwarf forces and marched to Najar. They brought along all their luxurious attendants, followers, silks, fine wines, and sweet desserts. After all, what is a conquest without a victory banquet afterwards? They planned to delve into the caverns of the volcano and smoke out Navillus.

-Mister Ed

Next: Gurutama Timeline Revising Part 18

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)