Previous: Gurutama Timeline Revising Part 15

The wars between the dwarves and humans experience a lull in this update. The split between the Empire and Metal Dwarves is solidified when the Metal Dwarves disown their Empire Dwarf relatives in treaties with humans and merfolk.

This post serves as a transition period from the second age of our Dawn of Worlds game to the third age. We’re not quite there yet, but its coming. The events in the Upper Maw set the tone for things to come. The dwarves and Najarns fight with each other and occasionally a great figure emerges to tip the scale in one direction, but that figure’s lifespan is not infinite. The status quo takes over once more.

The slow expansion of the grez continues and people start to get worried, but who has the resources to do anything about it? You can fight the grez or engage in the wars of dominance for the Upper Maw. Fighting the grez is optional, but it weakens you city for the conflicts among mortals that happen anyways, so you might as well not fight the grez. What does it get you now?

There will be new events coming in the other parts of the world. This post is in many ways the calm before the storm.

479 NA: The Metal Dwarves only heard of the later events on the Maw through rumors told by traders and merchants. The crusade failed. The Books made it clear. The dwarves must excise the Black Prince from this world, but they were not strong enough to overcome the Beast from outside the cycle. The cycle of worlds could forever be altered, but what could they do? The Metal Dwarves sued for peace with the Najar and the merfolk. The terms were accepted.

494 NA: After nearly two centuries of occupation the humans in Syluk and Farpoint began to accept their new masters. The only real rebels were religious fanatics or those who snuck into the cities from the outside. The commoners, most of whom did not follow Navillus, built a new society within the dwarven-human cities.

512 NA: The grez expanded their army’s size even further. The rest of the world noticed and ominous feelings were felt in the hearts of every mortal during the winter’s storms.

523 NA: An uneasy peace fell over the Maw. The merfolk commemorated their victories on the Northern Continent and the Metal Dwarves returned to their Tiers. Small conflicts still plagued the competitive Najaran cities and Syluk still sent token attacks against Najar itself, but nothing on the scale of the rebellions or the original conquest of the dwarves. The Bwarlor set out to know the world in an age of great exploration. Soon, the first complete world maps were published by Bwarloran captains, with patronage for these explorative voyages provided by merfolk aristocrats.

525 NA: The hobgoblins descended into reckless barbarism. A few escaped from their horrid dwarven fathers and reproduced amongst themselves in the Halusho Forest. They soon learned to stay away from the woods surrounding Crodolan due to the traps and elven arrows that seemed to shoot from the trees themselves.

-Mister Ed

Next: Gurutama Timeline Revising Part 17

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)