Previous: Gurutama Timeline Revising Part 15

The wars between the dwarves and humans experience a lull in this update. The split between the Empire and Metal Dwarves is solidified when the Metal Dwarves disown their Empire Dwarf relatives in treaties with humans and merfolk.

This post serves as a transition period from the second age of our Dawn of Worlds game to the third age. We’re not quite there yet, but its coming. The events in the Upper Maw set the tone for things to come. The dwarves and Najarns fight with each other and occasionally a great figure emerges to tip the scale in one direction, but that figure’s lifespan is not infinite. The status quo takes over once more.

The slow expansion of the grez continues and people start to get worried, but who has the resources to do anything about it? You can fight the grez or engage in the wars of dominance for the Upper Maw. Fighting the grez is optional, but it weakens you city for the conflicts among mortals that happen anyways, so you might as well not fight the grez. What does it get you now?

There will be new events coming in the other parts of the world. This post is in many ways the calm before the storm.

479 NA: The Metal Dwarves only heard of the later events on the Maw through rumors told by traders and merchants. The crusade failed. The Books made it clear. The dwarves must excise the Black Prince from this world, but they were not strong enough to overcome the Beast from outside the cycle. The cycle of worlds could forever be altered, but what could they do? The Metal Dwarves sued for peace with the Najar and the merfolk. The terms were accepted.

494 NA: After nearly two centuries of occupation the humans in Syluk and Farpoint began to accept their new masters. The only real rebels were religious fanatics or those who snuck into the cities from the outside. The commoners, most of whom did not follow Navillus, built a new society within the dwarven-human cities.

512 NA: The grez expanded their army’s size even further. The rest of the world noticed and ominous feelings were felt in the hearts of every mortal during the winter’s storms.

523 NA: An uneasy peace fell over the Maw. The merfolk commemorated their victories on the Northern Continent and the Metal Dwarves returned to their Tiers. Small conflicts still plagued the competitive Najaran cities and Syluk still sent token attacks against Najar itself, but nothing on the scale of the rebellions or the original conquest of the dwarves. The Bwarlor set out to know the world in an age of great exploration. Soon, the first complete world maps were published by Bwarloran captains, with patronage for these explorative voyages provided by merfolk aristocrats.

525 NA: The hobgoblins descended into reckless barbarism. A few escaped from their horrid dwarven fathers and reproduced amongst themselves in the Halusho Forest. They soon learned to stay away from the woods surrounding Crodolan due to the traps and elven arrows that seemed to shoot from the trees themselves.

-Mister Ed

Next: Gurutama Timeline Revising Part 17

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island) – Setting the Stage, Campaigns for D&D and Other RPGs

Hem returns! Our previous guest from Episode 83 back with another BRP horror game. This time about zombies taking over Iceland. Three brave family members receive a special package that might put an end to the Endtimes. They just have to get the package off the island and into the hands of some researchers. Hem plans on releasing a new episode every day through October as part of the spooky season.The title of the show is "VARÚÐ! Dead Ísland" with Varúð pronounced like Vahr-ooth. You can learn more on the VARÚÐ RPG website.This is Hem's first video show, so you can watch VARÚÐ! Dead Ísland on YouTube as well as listen to it on your podcast app.All other associated info is available on the VARÚÐ RPG Linktree.For other shows produced by Hem check out Blighthouse Studio's website.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island)
  2. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  3. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  4. 87 – Adapted Azeroth D&D (Flare and Akridon)
  5. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)