Previous: Gurutama Timeline Revising Part 15

The wars between the dwarves and humans experience a lull in this update. The split between the Empire and Metal Dwarves is solidified when the Metal Dwarves disown their Empire Dwarf relatives in treaties with humans and merfolk.

This post serves as a transition period from the second age of our Dawn of Worlds game to the third age. We’re not quite there yet, but its coming. The events in the Upper Maw set the tone for things to come. The dwarves and Najarns fight with each other and occasionally a great figure emerges to tip the scale in one direction, but that figure’s lifespan is not infinite. The status quo takes over once more.

The slow expansion of the grez continues and people start to get worried, but who has the resources to do anything about it? You can fight the grez or engage in the wars of dominance for the Upper Maw. Fighting the grez is optional, but it weakens you city for the conflicts among mortals that happen anyways, so you might as well not fight the grez. What does it get you now?

There will be new events coming in the other parts of the world. This post is in many ways the calm before the storm.

479 NA: The Metal Dwarves only heard of the later events on the Maw through rumors told by traders and merchants. The crusade failed. The Books made it clear. The dwarves must excise the Black Prince from this world, but they were not strong enough to overcome the Beast from outside the cycle. The cycle of worlds could forever be altered, but what could they do? The Metal Dwarves sued for peace with the Najar and the merfolk. The terms were accepted.

494 NA: After nearly two centuries of occupation the humans in Syluk and Farpoint began to accept their new masters. The only real rebels were religious fanatics or those who snuck into the cities from the outside. The commoners, most of whom did not follow Navillus, built a new society within the dwarven-human cities.

512 NA: The grez expanded their army’s size even further. The rest of the world noticed and ominous feelings were felt in the hearts of every mortal during the winter’s storms.

523 NA: An uneasy peace fell over the Maw. The merfolk commemorated their victories on the Northern Continent and the Metal Dwarves returned to their Tiers. Small conflicts still plagued the competitive Najaran cities and Syluk still sent token attacks against Najar itself, but nothing on the scale of the rebellions or the original conquest of the dwarves. The Bwarlor set out to know the world in an age of great exploration. Soon, the first complete world maps were published by Bwarloran captains, with patronage for these explorative voyages provided by merfolk aristocrats.

525 NA: The hobgoblins descended into reckless barbarism. A few escaped from their horrid dwarven fathers and reproduced amongst themselves in the Halusho Forest. They soon learned to stay away from the woods surrounding Crodolan due to the traps and elven arrows that seemed to shoot from the trees themselves.

-Mister Ed

Next: Gurutama Timeline Revising Part 17

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)