Previous: Gurutama Timeline Revising Part 9

This post contains one of the more brutal actions within the world of Gurutama. The dwarves commit an act that is morally equivalent to the Holocaust (I hope the comparison of fictional events to the Holocaust doesn’t offend anyone). I was particularly embarrassed by this action because I was the one who came up with it.

We decided to roll with it and it made Gurutama a much more interesting place. Lots of bad juju on my dwarves though.

The significance of the events also created a great deal of descriptive text over only two years of the Gurutama Timeline. Just like with the birth of Navillus, the writing is good and important, but the purpose of the timeline is to condense information into an easily accessible package. I removed as much as I could while maintaining the informational core. The event will be discussed in greater detail when I get around to describing the races of Gurutama.

297 NA: Dwarven missionaries arrived on Bwolo Isle to talk with the Bwarlor. The dwarves extended the hand of peace to the Bwarlor people, hoping they would accept and unite against the Najar. The Bwarlorans preferred their pirating lifestyle to open warfare. Plus, why go to war when the merfolk weren’t?

The dwarves attempted a strong arm debate tactic by linking the Bwarlorans refusal to fight with their past kinship with the Najarans. The dwarves did not know that such a comparison was the ultimate insult in Bwarloran culture. The pirate lords shaved off the ambassadors’ beards and hair, striped them naked, and then threw them into port-town’s dirty canals. The dwarves left Bwolo Isle sputtering curses and swearing swift retribution.

At news of the event, the grez backed out of the alliance against Najar.

298 NA: The dwarven sages declared that it was time. The war had been building for a great many centuries. The oldest no longer remembered a time before Navillus and the plans to end the Black Prince’s power over this world. The dwarven machine, set in motion long ago, finally began to grind its gears and move. Two more tasks remained, quelling any coming opposition from the Bwarlor and the merfolk.

The dwarves attempted to pacify the merfolk with bribes purchase with gold from a new rich mine in the Metal Tiers. Lots of supplies were bought and the dwarves hoped the merfolk would be happy with their profiteering and stay out of the war.

Dwarven mages and clerics worked the special magicks of the Books to punish the Bwarlor for their sacrilege. A dark cloud descended upon Bwolo Isle. The black mist came lower and lower until the entire island was covered. Then the screaming started. Every firstborn, child or adult, was taken by an unknown force. Invisible hands snatched the people by their ankles. The Bwarlorans’ nails dragged upon the ground as their families watched in horror. The fog lifted and the people were gone, but the curse was two-fold. From then on and for many centuries after, every firstborn child of a Bwarloran woman would be a dwarf.

The dwarves formed up their massive armies and sailed forth on elven ships for the Najar Empire.

-Mister Ed

Next: Gurutama Timeline Revising Part 11

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)