20140525-091553-33353960.jpg

Previous: An Overview of Gurutama Part 9

If you know your Latin roots then you can already guess what type of people the rana of Gurutama are.

Rana is Spanish for frog and the rana are frog people.

The rana live in and around Tonsil Lake and joined the Hykman League.

The rana are pacifists, but they recognize that the violence that threatens the world can often only be countered by violence.

In order to meet violent threats without direct intervention, the rana have a tradition of forging amazing swords and other weapons.

Chances are that if an adventurer finds a magic sword it was made by a rana and gifted to a hero in the past to bring light in dark times.

The rana are also accomplished artists and doctors.

A rana organization called the Monks of the Gossamer Waves functions like the Red Cross in Gurutama. They provide aid to whomever requires it.

Because of their amphibian biology and passive nature it is rare to see a rana far from Tonsil Lake or the Hykman cities surrounding it.

Rana that travel far afield are either Monks on missions or outcasts due to their rejection of the rana’s pacifist culture.

Because the rana do not often leave their home country they have had little influence on world affairs as a whole.

However, within the Hykman League the rana are always involved in the betterment of all people, big or small, rich or poor.

Recent events in the Hykman League have caused some rana to act against the Hykman government. This is due to a resurgence of Navillus worship in the Hykmans.

But more on all that in the forthcoming timeline posts!

-Mister Ed

Next: An Overview of Gurutama Part 11

2 responses to “An Overview of Gurutama Part 10”

  1. An Overview of Gurutama Part 9 | GoCorral Avatar

    […] An Overview of Gurutama Part 10 […]

  2. An Overview of Gurutama Part 11 | GoCorral Avatar

    […] An Overview of Gurutama Part 10 […]

Leave a comment

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)