The picture of a Hobgoblin from one of the D&D Monster Manuals.
The picture of a Hobgoblin from one of the D&D Monster Manuals.

Previous: An Overview of Gurutama Part 8

I’ll be covering the hobgoblins of Gurutama next.

The hobgoblins are the offspring of a dwarven curse cast at the beginning of the dwarven invasion of Najar.

The dwarves asked the Bwarlor people to assist in the invasion, but the Bwarlor humiliated the dwarven diplomats (Beard shaving!).

The dwarves, not to be outdone, cast a terrible curse upon the Bwarlor.

Every firstborn Bwalor human was taken away by a black mist that covered Bwolo Isle.

The curse was worse than that. For centuries after the black mist, every firstborn of the Bwarlor would be have the body of a dwarf instead of a human.

These dwarf children formed a community of second class citizens in Bwarlor culture. They called themselves the Bastards of the Book as the curse that affected them originated from the dwarves magical Book in Hearthland.

The Bastards shared a common hatred, but not for the Bwarlor that outcast them. They hated the dwarves that had cursed them initially.

Eventually a group of Bastards came together with the aim of violence against the dwarven community.

Unfortunately for them the dwarves were safe within the Metal Tier mountain range of Hearthland.

But the dwarves had friends…

The Bastards of the Book cobbled a fleet together and sailed against the elves at Shianosoth.

They attacked, pillaged, and raped the city.

The offspring of the mixed cursed human, dwarf, and elf blood formed hobgoblin babies.

This was the darkness that afflicted the Halusho Forest that I wrote of earlier.

The hobgoblins were a savage and violent race, matching their origins, until the Hykmans civilized them.

The hobgoblins adapted to civilization and organized government quickly, but their violent ways never left them.

A few decades after joining the Hykmans the hobgoblins revolted to form their own nation.

That’s about it for the hobgoblins. They live in the northern half of the Halusho Forest and in the Mandible mountains along the northern coast of the Lower Maw. All the cities in that area are hobgoblin cities.

-Mister Ed

Next: An Overview of Gurutama Part 10

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
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