Cimmerian Timeline Part 42

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More on the Aractrashan Kingdom’s founding.

552BCE: As Gollard grew into an adult he took an interest in the gold mines of Yuettencal. He learned the mining process and worked alongside the miners to understand their needs and desires. Gollard also practiced his swordsmanship against the threats of the Underdark. When he came of age he was declared captain of the guard.

551BCE: The Underdark races attacking Yuettencal’s mines spoke Undercommon during their raids to coordinate. Gollard learned the language by studying books and speaking with enslaved captives. He used his fluency to comprehend the attackers shouted commands during their attacks. Gollard turned back many Drow, Svirfneblin, and Duergar attacks using this information.

549BCE: A fearful Drow woman, Medrika, surrendered to Gollard and asked for his help. She’d stolen a clutch of alchemically modified spiders from King Croshan of the Drow. If Gollard could protect her, she promised to give the spiders to him. The young man was smitten with Medrika’s beauty. He agreed to protect her. Gollard and his subordinates defeated the Drow that had stalked Medrika through the Underdark and then took her to the surface.

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Cimmerian Timeline Part 41

Previous: Cimmerian Timeline Part 40

This post will detail the history of Yuettencal and the events leading to the founding of the Aractrashan Kingdom.

600BCE: The expanding civilization in Zeus’s Canvas drove the uncivilized races of Eastern Cimmeria south towards the Aractrash Jungle. Raiding problems rose for the communities located in and around Aractrash.

598BCE: Persephone entered premature labor while walking through the Aractrash Jungle. The son of Hades and Persephone was born on the surface world, out of Hades’s household. Without his father’s roof over his head, the boy was only partially divine. Persephone named the boy Darnard, but she was unable to stay with him or bring him with her. Instead, she gave Darnard to a half-elf sorcerer named Khygantha to raise.

581BCE: Darnard grew into a strong man with fists like metal. He learned a bit of magic from Khygantha, with a particular focus on necromancy due to his father’s heritage. Knowing that the Aractrash Jungle swarmed with evil kobolds, gnolls, ogres, and trolls, Darnard begged Khygantha to help him do something about it. The odd pair set out to protect the people of the jungle from the monsters lurking within the trees.

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Cimmerian Timeline Part 30

Previous: Cimmerian Timeline Part 29

883BCE: Many of the Naturalists of Bigby’s Forest elected to take over the trading post at Semanarie. They set up a druidic enclave there that preached naturalism and separation from civilized society. Most of the buildings were knocked down and the residents slept outside, protected by the druids’ magic.
The Naturalists who did not settle in Semanarie set out to find a new location for their community. They traveled eastward along the Caspian Sea, collecting followers along the way.

882BCE: After Semanarie became a druidic commune it could no longer serve as the trade post for Bigby’s Forest. An enterprising halfling merchant, Glospiel, set up a trading post, but not on the forest’s edge as one might expect. He laid the foundations for a town on the Caspian coast. Glospiel named his city after the halfling word for sea spray, Makotako.

881BCE: Condrofalspeth, a descendant of Sadroston, gathered people to resettle Jeutontic.

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Kingdoms Sprouting Up Part 5

Previous: Kingdoms Sprouting Up Part 4

Satronwook
After the Dragon War a few humans, elves, and halflings settled within the Aractrash Jungle. One group founded a small village named Satronwook on one of the upriver intersections of the Aractrash River. As trappers and traders moved through the village they stayed at the Inn of Lost Souls. The establishment was right on the village square, an optimal location for all those who wished to do business in town.
One day Dionysus got it in his head to go on a tour of Cimmeria to witness the food, drink, and culture of the Olympians new playground. Of course Dionysus brought his entourage, maenads, and Pan. They started in the West and proceeded clockwise around the Caspian Sea in a meandering path. Along the way the members of their troop shifted and changed. When they neared the end they had acquired a pack of magical blink dogs. The final stop on their tour was Satronwook.
When Dinoysus arrived in Satronwook he struck his thyrsus into the ground of the village square. The staff grew and grew into the alcohol fountain that makes Satronwook famous today. The pair stayed for a month in the Inn of Lost Souls, partying in their characteristic destructive way. At the end of their visit every citizen of Satronwook was either dead, cursed, or enriched by some blessing of the gods.
At dawn on their final day Dinonysus and Pan snickered and announced they were leaving. They had one more gift to bestow upon the winner of a final drinking contest. At the conclusion of this contest, the halfling woman, Baradera, was declared the victor. Dionysus crowned her with a band of solid gold. As he placed the crown on her head she transformed into the shape of the local bears, a panda. Baradera retained her intelligence and her powers of speech. In fact, the crown enhanced greatly enhanced her thoughts, turning her into a genius.
Pan revealed his gift next. The Crown of the Panda conferred great intellect and gave the wearer the power to introduce or remove one new law into Satronwook’s currently blank legal code. These laws would be enforced by the blink dogs which would be staying behind in Satronwook. The drinking contest would be repeated every year to decide the next year’s leader. Each new person to don the crown would add or take away a law to be enforced by the blink dogs. This annual contest would be named after the first winner, Baradera.
Dionysus, Pan, and a few maenads left Satronwook, laughing as they went. Baradera discovered why a year later when her reign as the Panda ended. She had expected the transfer of power to return her to her halfling form, but instead she remained a panda, albeit one with a golden ring of fur around her head. A final joke played by the gods upon the people of Satronwook.
The wonder of the alcohol fountain and the Panda leaders attracted people to Satronwook. Soon it became a thriving trading town. The legal framework took a few years to adapt as many basic laws could only be added a year at a time. The blink dogs enforced only the official laws, but the citizens themselves enforced common sense morality through mob justice until the legal code caught up.
The alcohol fountain caused Satronwook’s particular character of drunken partying to persist, turning the city into the wild party capital that it is today.

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Characters of Cimmeria: Preta

This one is a PC created by one of my players with the screen-name, Ozymandias. While Ozymandias designed Preta mechanically and ran him during the events of the campaign, I was the one who came up with his backstory as an exiled Persian Prince.

preta

Preta is a Persian Prince, the Arch-Wizard of Aractrash, and a circle magic master. He is the son of Xerxes II and the true-born heir to the throne of Persia. He was a member of the Second Alliance involved in many of the Council’s most discussions and missions. Preta used lethal force during on a riot in Bradel Fields and was arrested. He fled the Alliance and took Hektor’s spot as the Arch-Wizard of Aractrash. Continue reading

Characters of Cimmeria: Hektor Rackgard

Another PC coming at you! This character is played by my friend who goes by Middle_Snu on the Internet. We worked together on writing his backstory so he deserves equal credit for what you see here.

Hektor

Hektor Rackgard is a powerful wizard and a key figure in the Alliace and the Exiles that split off from the Alliance, secretly maintaining a place in both groups for a time. Hektor’s magical expertise lies in summoning, shapeshifting, scrying, and quick elimination of foes through a number of offensive but not necessarily lethal means.

Hektor Rackgard was born to a minor noble of the small Aractrashan town, Lakatia. His father wished Continue reading

Characters of Cimmeria: Amalganus Halkias

This character’s story was largely created and written by Throgg, a player in my D&D campaign. Amalganus is the son of a previous character of his and the father of his current character, providing a paternal link through the time that passed between his two PCs.

Amalganus

Amalganus was a Jipanguese military leader, politician, and international organizer. In his military career he fought on the frontlines with his men, often protecting them from blows with his mighty shield. Amalganus was catapulted to fame when King Jevaninada II and the dragovinians rose to power in Xoria. Only a minor lord at the time, Amalganus’s extraordinary charisma allowed him to organize the Second Alliance of Cimmerian city-states. Approximately a decade after the formation of the Second Alliance, Amalganus disappeared on a journey with uncertain goals in the west and was never heard from again. The Second Alliance is certainly Amalganus’s legacy, standing as a bastion of Cimmerian independence and courage against the imperial threat of Xorian expansion.

Amalganus was the son of Amalgami the Betrayer and Emelia, the daughter of a Phoenixian merchant. Emelia’s father disavowed her and kicked her out of his home after Amalgami betrayed the First Alliance. Pregnant with Amalganus, Emelia fled to Yuettencal in the Aractrashan Kingdom. She gave birth in June 438BCE.

Emelia supported herself and her son by selling her fine clothes and jewelry she brought with her from Phoenix. In time this money dried up. Left without other options, Emelia used her remaining clothes and refined social skills to become an upper class aristocrat. She quickly attracted the attention of an elderly Jipanguese lord named Humanto Moshiro who visited her on business trips. Humanto loved Emelia dearly and brought her back to Jipangu as his concubine. Amalganus was raised as a ward by the military household of Kowitari.

Amalganus trained with the other young nobles showing incredible talent and potential. He squired for a respectable officer, Dilaeon Kowitari, performing admirably and winning much honor. Amalganus was soon placed at the side of ranking officers as he was groomed for a command of his own. Around this time Emelia and Humanto were blessed with a son, Purodu.

Amalganus accompanied a small mission to defend the countryside from trolls. Amalganus demonstrated exceptional skill and decision making by saving the life of his superior officer, as well as rallying his unit’s forces for a decisive victory over the trolls. Unfortunately, in the aftermath tragedy struck the Moshiro family. Purodu who had always been sickly, died. Humanto’s old body could not bear the sorrow. His heart gave out soon after and he followed Purodu into the Underworld. With his sole heir by blood dead, Humanto’s lordship passed to Amalganus.

Amalganus’s military record continued to shine. He received many marriage proposals and decided to solidify his relationship with the Kowitari family by marrying a daughter of their house, Hiroka. Amalganus’s house commanded respect throughout the city, even though he possessed a mere eighteen years. The public loved him and he was commonly referred to as, “an old soul”, having inherited the charisma that propelled his ancestors into power. Amalganus recognized the growing threat of the dragovinian aristocracy in the west. Almost as soon as Jevaninada II took the throne, Amalganus began to organize the Second Alliance.

Amalganus continued to gain honor and respect, both as military leader in Jipangu but also as the head of the growing Second Alliance. Hope spread that the Xorians would not invade if presented with a united resistance. As the Second Alliance grew, so did Amalganus’s family. Hiroka bore Amalganus his first son, Amalius, in February 420BCE. Amelia was born in May 418BC and Amalchus in October 417BCE.

In 412BCE Emelia grew incurably sick. On her deathbed, she revealed to Amalganus the truth about his father, a fact she had kept hidden, as well as the family name “Halkias”. Shocked and horrified, Amalganus vowed to reclaim the honor of House Halkias. The only path to clear the Halkias name lay in bringing Amalgami to justice. Amalganus secretly began the hunt by pouring through historical documents for clues to Amalgami’s location.

After two years of research and hired detectives, Amalganus tracked Amalgami down in Greece. In a rare moment of poor judgement, Amalganus abandoned his family and responsibilities in Jipangu to travel west in search of his father. He found Amalgami posing as a noble named Alcibiades in Athens. Amalgami had long since abandoned his humanity and he attacked Amalganus upon seeing him. An epic combat ensued. Amalganus fought valiantly, forcing his lich of a father to his knees. Amalganus stopped short of delivering the final blow to his own father. Amalgami took advantage of this moment of hesitation and decapitated Amalganus with Korm.

Amalganus’s body was brought to Amalgami’s hideout in Ionia along with Amalius who had witnessed the final combat between his relatives. Amalgami locked the body away in a room that Amalius was forbidden to enter. The body was presumably experimented on before being disposed of. The final resting place of Amalganus Halkias remains unknown.

-GoCorral

Yuettencal

Yuettencal.png

Yuettencal has a population of close to 150,000 and is the capital of Aractrash. Satronwook, Tetalya, and Lordodo are all vassals of Yuettencal. Yuettencal fits perfectly within the jungle. All but the most fortified buildings are made of wood, dirt, or underground entirely. Fire prevention would usually be a problem, but the moist conditions of the rainforest and numerous spellcasters with create water at the ready prevent the spread of any blaze. Starting a fire without magic or tindertwigs is a bigger problem than preventing them.

Yuettencal’s production is mostly tropical fruits, tropical wine from tropical fruits, tropical art, tropical animals, and spell components you can only find in the jungle. Jungle trees produce poor quality wood and the surrounding soil is also poor. Yuettencal’s economy would fall apart were it not for the gold mines to the north that belong to the royal family.

The gold mines are controlled by the king and are not allowed to be traded or even worked on by contractors or other interested parties. The king doesn’t want any of the gold being stolen or given out as a finder’s fee. The gold is mined entirely with slaves and sorcerer guards. The sorcerers have found numerous uses for a detect gold spell. They use it on slaves to ensure no thefts occur, On a rich vein to see the best way to dig, and to find out if a vein is done. The sorcerers have plenty of spells for their most important duty, preventing riots and revolts. The conditions for the slaves are brutal, but after five years they are freed and allowed to work for one year in the mines earning 3% of what they find.  Once a slave no longer works in the mines a geas/quest is cast upon them to prevent discussion about activities in the mines. Most slaves do not make it through those five or six years dying from exhaustion, a broken limb, or poisonous gas. Very few clerics are posted to help the slaves.

Yuettencal has the largest slave market east of Xoria. Any type of slave can be purchased here, but mostly the ugly races such as orcs, goblins, and gnolls. Very few elves, dwarves, and halflings are up for sale. Their kind does not usually commit crimes or go to war. Imprisonment is a much worse punishment for a race that is close to immortality as well. Suicide is a common cause of death for the enslaved elder races. The slave market is located in the west of the city in a plaza known as the Merchant’s Domain.

The selling of sentient flesh at the slave market fostered a thriving market for animals as well. Alongside mundane animals many exotic pets or mounts can be purchased in D Park, north of the Merchant’s Domain. Venders sell griffons, hippogriffs, and pegasi for riding; moon rats and pseudodragons for familiars; and trainers and caretakers for teaching how to ride and take care of all the beasts. Rarer animals for sale include dragons, nightmares, and pretty much any mystical animal, but only with a special permit. Dragons are usually only sold as eggs. Live ones are considered too dangerous to be kept inside the city and must be sold outside the walls.

Yuettencal is ruled by King Staynard. He recently took the crown upon his father’s assassination. Prior to becoming the royal family, Staynard’s ancestors discovered the gold mines and slowly grew to a position of power. They were crowned as royalty by the priesthood of Zeus when the first King Gollard married a nymph. King Staynard is inexperienced and afraid of the power that comes with his position. He relies heavily on his advisers and the counsel of his family’s silver dragon mount, Kinderax. The people of Aractrash believe that Staynard’s father, Ballard, was assassinated on the order of the Xorians. Staynard plans to join the Second Alliance and enter the War, but he fears he may regret this decision.

A particular type of spider lives in Yuettencal called Redwire Spiders. Their webs are red and cannot be cut by a sword without a few seconds of vigorous sawing. The spiders are domesticated and trained to spin their webs in long lines of thread. This red cloth is very comfortable and has the strength of studded leather armor. The spider is the crest of the king, is on the Aractrashan flag, and is worn on the armor of the Aractrashan soldiery. The Redwire cloth is highly valued by civilians in the city and by foreigners, but the king keeps a monopoly on it and does not sell it to anyone. A black market does exist, surviving off of Redwire cloth taken from bribed or mugged soldiers. The punishment for losing or selling Redwire cloth is severe, 50 lashes and expulsion from Yuettencal.

-GoCorral

Tetalya

Tetalya.png

Tetalya is a jungle city with a population of about 45,000 along the Aractrash River’s exit from the Aractrashan Jungle. The city is a center for alchemy of all kinds. Magic potions and nonmagical salves are made in great quantities in Tetalya. The surrounding trees, plants, and animals have many different type of spell components that fetchers bring in to the city to be harvested for spell components. The more rare and dangerous specimens such as basilisks are processed in a cordoned area just outside of the city.

Tetalya has a popular battle arena that attracts visitors from other cities. Many husbands have lost their life savings and gone home to the verbal abuse of their wives while others have moved up to positions of insane wealth. The arena is special in that it does not hire new people or use beasts except for its most special combats on holidays. The arena has rotated through a set of twelve different combatants since its formation. The fighters rarely leave their cush arena position thanks to the large cut of the betting, luxurious living space, and the best food that can be given to them. The twelve combatants currently active in the arena are: Hargoth the Axe Rager, Dylan the Sword Ranger, Julian the Drunk Monk, Shara the Half-elf Grappler, Tira the Knife Woman, Organ the Buffing, Sheera the Elven Archer, Tjakres the Githzerai with Magic Arms, Batinhen the Dwarven Paladin, Constance the Dwarven Defender, Kuvintal the Rapier using Acrobat, and Bats the Halfling with a Hooked Hammer and Net. There are contingent spells put on the combatants to prevent them from dying. All of them are best buddies and spend most of their off time together.

The biggest production of alchemy ingredients is done at Grandma Sullust’s Garden in Tetalya. She has a virtual monopoly in the East on magical plants that can be grown domestically. She sells some of her crop in the city itself but most goes to the druid’s guild in Lordodo. They use the plants they can to make salves and the rest are exported mostly to Crafterton to make alchemist’s fire and other offensive chemicals.

The Druidic Healing Guild of Lordodo has an office in Tetalya. This office is the organizational center of Tetalya, filling the basic function a lord’s castle would in a feudal town. The druids do pay fealty to King Staynard of Aractrash and defer to his authority when he is in the city. The druids increased sanitation to levels that some of the public think is unnecessary, while the rest think the clean streets are the best thing since bread. The guild built many public parks and improved the fire prevention service. Overall the druids have drastically improved the standard of living within the city while restricting most of the city’s more dirty medieval traditions.

-GoCorral