Location

Giants live in the mountains, hills, and caves of Cimmeria. Their tendency towards violence makes them incompatible with the settled development of civilization. A giant is likely to accidentally destroy a building in anger, so the little folk have banded together to push giants away from buildings. There are slight variances between the different subraces in their home of choice. Fire giants enjoy volcanic calderas while storm and frost giants enjoy mountain peaks. Ettins and ogres like caves. Trolls are an outlier, with many trolls preferring to live in the Underdark. Ogres and trolls can also be found regularly in the wilds of the Aractrashan Jungle.

Relations with Other Races

Giants are dangerous and powerful. One giant is enough to kill dozens and ruin a neighborhood even in a well-defended town. This threatening power makes giants unwelcome in the civilized communities of Cimmeria. While most interactions with giantkin are violent, the Conclave races do have peaceful relationships with some elemental giants. Particularly fire giants due to their forging skill. The Mountain Dwarves have established trade between their cities and giant villages. These trade deals are delicate matters handled by dwarves that are trained in the particulars of giant etiquette.

Giants get along well with a few other races. They commonly ally with orcs and goblins for raids and military campaigns. These alliances are fragile and short-lived, often depending on the giant’s hunger being satisfied by means other than eating their allies. Giants also ally themselves with dragons with some frequency. Fully grown dragons often adopt a giantkin tribe as their personal servants. A giantkin tribe’s focus on tradition can lead to a stable relationship where the giants remain faithful to their dragon lord for generations.

Common Deities

Due to their ancestral connections, giants are some of the few beings of Cimmeria that openly worship the Titans. They were created to seek vengeance for the Titans and many still carry this torch long after the Gigantomachy has ended. Along with the Titans, giantkin worship other primordial deities such as Typhon, Echidna, Nyx, Uranos, Gaia, and Ourea. Darker minded giants still engage in mortal sacrifice to the ancient gods.

There are many giants that have abandoned the old gods in favor of the Olympians. These giants largely worship Zeus as their patron as thanks for his help in freeing Brontes, Steropes, and Arges.

Place in Adventuring

Giants are a powerful threat for adventurers to take on. Only the most experienced adventurers are able to taken on giantkin with a reliable chance at survival. The varied subraces of giantkin come into conflict with Cimmerian society at different frequencies, but all are fearsome challenges for adventurers. While rare peaceful encounters between adventurers and giants exist, the race largely exists as grist in the mill for stronger adventurers.

Giants heavily reinforced tradition makes their chances of becoming adventurers themselves a near impossibility. The sand giants once had a tradition of fighters and swordmages, but their elimination by the Bane ended that practice. The other giantkin learned their lesson from the sand giant example. Now, any giantkin adventurer could be a singular example for their entire subrace, if not the giant race as a whole.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)