Physical Description

Humans are physically on the larger end of humanoids in Cimmeria, but with far more variance in their cosmetic features. Humans stand five to six and a half feet tall and weigh 100 to 300 pounds. Their hair color varies from blonde, red, brown, or black, but with black being the most common. Skin color can be beige, pink, ivory, olive, brown, or ebony. Olive is the most common color in Cimmeria. Eye color can be grey, blue, green, hazel, or brown. Human males have beards, but variations in style and genetics dictate their presentation.

Humans are the most populous race in Cimmeria. They have a higher fecundity rate than most, but their true strength comes from cooperation. When threatened, humans always stick together for the good of the community. Through this, they’ve managed to weather the many storms and tragedies that devastated other races of Cimmeria.

Culture

While humans work together in times of adversity, their natural state is more of greed and selfishness. A group of humans is kind and protective. A solitary human is dishonest and conniving. Humans are intelligent and have a community focused culture, but they lack the lifespan of the longer lived races. Humans act with no thought to long-term consequences, often with disastrous results.

From a broader view, humans have many different cultures. Their dissemination across Cimmeria allowed humans to develop into a variety of different cultures that are quite distinct from each other. Customs in Aractrash are different than those in Xoria, Gazeara, Dalleer, and so on. The unifying factors, as stated, are individual greed and communal guardianship.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)