Physical Description

Humans are physically on the larger end of humanoids in Cimmeria, but with far more variance in their cosmetic features. Humans stand five to six and a half feet tall and weigh 100 to 300 pounds. Their hair color varies from blonde, red, brown, or black, but with black being the most common. Skin color can be beige, pink, ivory, olive, brown, or ebony. Olive is the most common color in Cimmeria. Eye color can be grey, blue, green, hazel, or brown. Human males have beards, but variations in style and genetics dictate their presentation.

Humans are the most populous race in Cimmeria. They have a higher fecundity rate than most, but their true strength comes from cooperation. When threatened, humans always stick together for the good of the community. Through this, they’ve managed to weather the many storms and tragedies that devastated other races of Cimmeria.

Culture

While humans work together in times of adversity, their natural state is more of greed and selfishness. A group of humans is kind and protective. A solitary human is dishonest and conniving. Humans are intelligent and have a community focused culture, but they lack the lifespan of the longer lived races. Humans act with no thought to long-term consequences, often with disastrous results.

From a broader view, humans have many different cultures. Their dissemination across Cimmeria allowed humans to develop into a variety of different cultures that are quite distinct from each other. Customs in Aractrash are different than those in Xoria, Gazeara, Dalleer, and so on. The unifying factors, as stated, are individual greed and communal guardianship.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)