Physical Description

Humans are physically on the larger end of humanoids in Cimmeria, but with far more variance in their cosmetic features. Humans stand five to six and a half feet tall and weigh 100 to 300 pounds. Their hair color varies from blonde, red, brown, or black, but with black being the most common. Skin color can be beige, pink, ivory, olive, brown, or ebony. Olive is the most common color in Cimmeria. Eye color can be grey, blue, green, hazel, or brown. Human males have beards, but variations in style and genetics dictate their presentation.

Humans are the most populous race in Cimmeria. They have a higher fecundity rate than most, but their true strength comes from cooperation. When threatened, humans always stick together for the good of the community. Through this, they’ve managed to weather the many storms and tragedies that devastated other races of Cimmeria.

Culture

While humans work together in times of adversity, their natural state is more of greed and selfishness. A group of humans is kind and protective. A solitary human is dishonest and conniving. Humans are intelligent and have a community focused culture, but they lack the lifespan of the longer lived races. Humans act with no thought to long-term consequences, often with disastrous results.

From a broader view, humans have many different cultures. Their dissemination across Cimmeria allowed humans to develop into a variety of different cultures that are quite distinct from each other. Customs in Aractrash are different than those in Xoria, Gazeara, Dalleer, and so on. The unifying factors, as stated, are individual greed and communal guardianship.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

89 – Bunnies vs. the Borg D&D (Avery and Traumwald) Setting the Stage, Campaigns for D&D and Other RPGs

Avery presents her world of Traumwald which means Dream Forest. Traumwald was a peaceful, magical world inhabited by anthropomorphic animals of all kinds. Their peace was shattered by the attack of the Ichal, a biomechanical hive mind species similar to the Borg. The Ichal are led by the dark god Ulvakros who seeks to absorb all life into himself. The Ichal have spread across different dimensions and now they have come to Traumwald as the next stop on their mission of multiversal conquest.Traumwald has a D&D 5.0e supplement that Avery made. It's a setting and a campaign in one book. Species generation rules allow you to create any sort of animal species for your PC. There are lots of new subclasses to play and a new base class, the Ascetic. The campaign is adaptable with a dynamic faction system for tracking the events as they unfold at your table. Each campaign run in Traumwald is guaranteed to be different as the factions fluctuate and change to player actions. You can lift the faction system for your personal campaign as well!You can find Traumwald on Avery's itch.io page.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  2. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  3. 87 – Adapted Azeroth D&D (Flare and Akridon)
  4. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  5. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)