Physical Description

Humans are physically on the larger end of humanoids in Cimmeria, but with far more variance in their cosmetic features. Humans stand five to six and a half feet tall and weigh 100 to 300 pounds. Their hair color varies from blonde, red, brown, or black, but with black being the most common. Skin color can be beige, pink, ivory, olive, brown, or ebony. Olive is the most common color in Cimmeria. Eye color can be grey, blue, green, hazel, or brown. Human males have beards, but variations in style and genetics dictate their presentation.

Humans are the most populous race in Cimmeria. They have a higher fecundity rate than most, but their true strength comes from cooperation. When threatened, humans always stick together for the good of the community. Through this, they’ve managed to weather the many storms and tragedies that devastated other races of Cimmeria.

Culture

While humans work together in times of adversity, their natural state is more of greed and selfishness. A group of humans is kind and protective. A solitary human is dishonest and conniving. Humans are intelligent and have a community focused culture, but they lack the lifespan of the longer lived races. Humans act with no thought to long-term consequences, often with disastrous results.

From a broader view, humans have many different cultures. Their dissemination across Cimmeria allowed humans to develop into a variety of different cultures that are quite distinct from each other. Customs in Aractrash are different than those in Xoria, Gazeara, Dalleer, and so on. The unifying factors, as stated, are individual greed and communal guardianship.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D/RPGs and occasionally other topics. I host a podcast called Setting the Stage that interviews different GMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

93 Extra – Crit Talkers Feed Drop – Setting the Stage, Campaigns for D&D and Other RPGs

This episode is connect to Episode 93 – D&D Set in the 60s (Jake and Crit Talkers). The new short campaign, Darkspace Mixdown is the subject of this episode which combines the session 0 and first episode of that campaign. Listen and if you enjoy it, go subscribe to their show!You can learn more about Crit Talkers on their webiste or subscribe to them on the podcast platform of your choice.They're also active on Facebook and Instagram.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 93 Extra – Crit Talkers Feed Drop
  2. 93 – D&D Set in the 60s (Jake and Crit Talkers)
  3. 92 Extra – Shrimps and Crits Feed Drop
  4. 92 – Folk Singing RPG Party (Ian & Shrimps and Crits)
  5. 91 – Turning Your Novel Into An RPG? (Susannah and Thornvale)