Aractrashan Jungle

The Aractrashan Jungle contains the Aractrashan Kingdom and all the monsters of the sweltering wilds. Ogres, spiders, and cannibals threaten the four cities of Lordodo, Satronwook, Tetalya, and Yuettencal. Defending civilization in Aractrash is King Staynard, a royal descendant of Hades. His father was assassinated during the Second Alliance War and many fear that Staynard does not have the skills necessary to rule the kingdom as King Ballard did before him.

The Aractrashan Jungle is a thick tropical forest filled with life. Many ogre tribes dwell within the jungle along with monstrous spiders and other fouler creatures. The vast biodiversity of the flora and fauna are enticing to alchemists and artificers across Cimmeria, but the dangers of the jungle kept it uninhabited until the Olympians came to the Magical Lands. Thus when the Conclave races explored Aractrash there were no goblins that had settled the land previously. There were a few cannibal humans that lived deep within the jungle, but they were no different than the other monsters.

Civilization struggled within Aractrash, but help came from the Olympians. Hades’s son, Darnard, started a dynastic line of protectors of the jungle at the newly settled city of Yuettencal. The process continued under his son and grandson, Gollard and Willard. Gollard set off a war with the Dark Elves that the human settlers won with the assistance of a Dark Elf traitor, Medrika. Willard extended the dynasty’s role from protectors to rulers of Aractrash by conquering the other city-states of Lordodo, Satronwook, and Tetalya. The Aractrash Jungle became the Aractrash Kingdom.

The new kingdom is a center of trade within Cimmeria. They export rare plants for medicine, tropical foods, exotic animal components, wine, art, wood, and gold. In return they import staple crops to fill their granaries and slaves to work the gold mines. Aractrashan soldiers guard the jungle roads while wearing the lightweight, strong as steel redwire spidersilk armor. The navy keeps the port at Lordodo secure under the command of Admiral Lucas. The trade routes are under constant threats from the monsters of Aractrash and the goblins of Untalpid.

The current King of Aractrash is Staynard. He took over after his father, King Ballard, was assassinated during the Second Alliance War. Staynard agreed to reverse Ballard’s isolationist policies and join the war, but the hostilities concluded before he could fully mobilize the army. Still in his late teens, Staynard’s courtiers stepped in to assist with rule. Notably Hektor of Lakatia set the tone of foreign policy while Archmage Preta and Queen Mother Traliya control all things domestic. All of Ballard’s old courtiers continue to assist and oppose each other as their desires dictate. Staynard is a sheep among wolves in this game of politics.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)