Phoenix

Phoenix

At the merging of the Curving Stream and Delain Tribute lies Phoenix, once a city of over 120,000 people. Phoenix has always revolved around guilds. Every Phoenixian worth their salt belonged to one of the influential guilds of the city. Guilds were legally allowed to kill unlicensed professionals who fell under their jurisdiction if those individuals refuse a position within the guild. As a result, being blacklisted from a guild generally meant a move to a new city or a change in profession. Strangely, even the thieves of Phoenix had an official guild. In actuality, “thieves” kept the streets clean acting as a police force, assuming that a sum of protection money was paid to them.

Spellcasters had a special place in the guild system. Sorcerers and wizards registered with the Mage’s Guild in order to be able to cast spells legally, but clerics, even those of the Titans, could cast freely. Because full members of the Mage’s Guild were required to create a certain number of magical items for sale every year, Phoenix had a booming trade in magical items. Arcane scrolls, potions, and magical items could generally be bought in Phoenix for as much as 10% below market price.

The Thief’s Guild oversaw the day to day business of the city and, with the assistance of the clerics, arbitrated any disputes between the guilds. The laws of the city fluctuated based on what guild a person belonged to. Non-guild members in the city fell under the Thief’s Guild jurisdiction leading to a high pickpocket rate in Phoenix for people without guild membership.

There was an Adventurer’s Guild in Phoenix. The members were simple individuals for the most part who hired themselves out to the highest bidder. Groups of six or more adventurers could be hired for contracts, although prices were steep. There was a ill-defined barrier between the Mercenary’s Guild and the Adventurer’s Guild as to the proper jurisdictions of each. This disagreement sparked street-fighting in the past and could’ve led to a civil war if external threats didn’t unite the guilds.

During the Second Alliance War Phoenix became a point of contention for the Xorians and the Alliance. The Xorians besieged the city for two years and devastated the countryside in the process. Eventually the city was taken by a dragovinian assault with heavy losses on both sides. The Adventurer’s Guild was wiped out. Many of the mercenaries fought on to the last while the guild leaders of Phoenix escaped. Those who surrendered were given the choice of turning to dragovinians. Many accepted this offer. The two headmasters of the Mercenary’s Guild, Gradorian and Junai, escaped.

The Mage’s Guild and the rights of clergy were upset by the Xorian takeover of Phoenix. All resident clerics of the Olympian pantheon were given a choice, convert to Dragoviniysm or face execution. Most of the clerics chose to die rather than betray their gods. The members of the Mage’s Guild were given a similar choice, but they accepted. The majority of the mage journeymen were turned into dragovinians to become the new elite of Phoenix.

The dragovinian hierarchy didn’t last long. A few months after Xorians conquered the city a new force attacked. Poseidon‘s combined forces entered the Second Alliance War with a two-pronged attack against the Xorian Kingdom and the Second Alliance. The attack against Bradel Fields failed, but the invasion of Phoenix succeeded. The city was flooded and occupied by merfolk and other aquatic races. The dragovinian and Xorian defenders died or abandoned the city.

Phoenix remains a water-logged shadow of its former glory. All but the tallest buildings are submerged in a massive lake formed by Poseidon’s magic. Most of the original inhabitants of Phoenix perished in the Battle of Phoenix, the cruel occupation by the Xorians, and the sea god’s flood. Those that remain are spread throughout Cimmeria with larger concentrations in Jipangu and Mo’nyoq.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG) Setting the Stage, Campaigns for D&D and Other RPGs

Our guests today are Jay and Sandra from the 3RPG podcast. Their podcast is a talk show, typically with three hosts. Unfortunately the third host Chris was unable to make it.Jay and Sandra are working on a RPG product dubbed The Balance of Aksio. It's a new narrative fantasy TTRPG system with point buy character creation. The world within Balance of Aksio grew out of games that Jay and Sandra have been playing together since high school. Lots of history from important characters over the in-game centuries they have been playing. Balance of Aksio comes with numerous storytelling aids to help with character decision making, generational play, and how to cover long gaps between adventures.Balance of Aksio also introduces a unique idea for running your NPCs. Rather than make all the decisions yourself, Jay and Sandra recommend outsourcing the NPC actions to people you know outside of the campaign. Give those people a profile of the NPC and the decision they are facing. Then let those people decide what the NPC would do without your own biases as a GM entering the equation. Quite a clever way to introduce new developments in your game that even you can't predict!There's a 3RPG Podcast website and the show itself is available on all major podcast platforms.I guested on the 3RPG podcast for episode 61. Check it out!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  2. 87 – Adapted Azeroth D&D (Flare and Akridon)
  3. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  4. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  5. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)