Korjak

Korjak

Korjak is a half-orc and is the vessel for the Nordic god, Baldr. Korjak was a sergeant in the Rebellion army and he nominally led the four dragovinian mortals, Gregor, Sivirdm, Stanton, and Wu, during their quest to reclaim the lost pieces of the Druid’s Prophecy. He grew to like his traveling companions more than the Rebellion leadership. After the completion of their quest he resigned his command and left with Gregor and the others to reunite the orc tribes in the east.

Korjak grew up a half-orc outcast in human lands. Once he was of age he headed west, hoping people there would be more accepting of his orkin blood. Traveling out of Cimmeria, his hopes were dashed by the prevailing racism of the human tribes in Denmark. The local Geats forced Korjak to join the social pariahs of their land as well. While living among the other outcasts, young Korjak got frustrated and slew a human in a fight. The town guard would’ve arrested Korjak if his newfound power had not revealed itself. Korjak had absorbed the soul of Baldr, Norse god of plants and immortality, from the man he killed. He used Baldr’s power to escape the town guard before heading back east to Cimmeria.

Korjak finally found acceptance in Xoria. As an outcast he gravitated towards the unsavory parts of urban communities. It was there that he joined the Rebellion against Xoria. He moved quickly through the ranks due to Baldr’s assistance. Soon he found himself commanding one of the most important squads in the history of the Rebel army, the converted dragovinians.

Korjak is a gruff tactician. While he initially distrusted the converted dragovinians in his band he learned that he could count on them in a pinch. He protected them from threats as he was able on their quest to reclaim the Druid’s Prophecy. Korjak is a skilled combatant on his own, but when the power of Baldr flows through him he literally becomes an unstoppable god. While this power is potentially limitless he is still learning to master it.

During his journey Korjak became enamored with Gregor’s vision of a land for free and united orc peoples. Knowing that he would have a place in that country at Gregor’s side, Korjak left the Rebellion to help his friend realize his dream to unite the Orcs of Eastern Cimmeria.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

91 – Turning Your Novel Into An RPG? (Susannah and Thornvale) – Setting the Stage, Campaigns for D&D and Other RPGs

Susannah tells us about her world, the Dragon Knight Universe! She's written books and published two podcasts set in the universe. It's an alternate history of Earth where magic and monsters are real, but hidden from most people behind a veil of secrecy. To fight the monsters, witches created the Dragon Knights, a group of people with magical powers similar to those of dragons. The Dragon Knights succeeded and the world is mostly safe now, but new threats are always lurking around the edges of reality.The Thornvale and Felhaven podcasts are available on all your favorite podcasts. You can learn more about them on the Thornvale Podcast website.And the book published for the Dragon Knight Universe, Deep Hollow, is available on Amazon.The Actual Playce Discord Server is a great place to discuss actual plays as a fan and as a creator.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 91 – Turning Your Novel Into An RPG? (Susannah and Thornvale)
  2. 90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island)
  3. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  4. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  5. 87 – Adapted Azeroth D&D (Flare and Akridon)