Deekgaon

Dwarf King

Deekgaon, King of the Deep Dwarves, sought the Fierce Axe of Dwarvish Lords all his life. Often he neglected his kingly duties to practice with a magic axe he had made in imitation of the Fierce Axe or searching for its location in forgotten tomes and ancient books. Occasionally, Deekgaon left on forays to some supposed resting place of the Axe, but he always returned empty-handed.

When the Hill Dwarf Atreides unearthed the Fierce Axe during the First Alliance War, Deekgaon rushed to reclaim it, but he arrived too late. The Axe had been stolen by Amalgami and sold to the Xorians. Roaring with frustration, Deekgaon slew a few Xorians, but he could never hope to take the Axe back by force against such powers as the Xorian army or the Seven Rages. Deekgaon sunk into a depression that lasted many years.

When the Duergar were forced from their homes by the enslavement raids of Havoc the Rage, Deekgaon took his fellow dwarves in. Duergar and Deep Dwarves lived side by side, learning each others customs and culture. Dwarven brotherhood has not been this strong in an age. This brotherhood extended into the Second Alliance War, with Deekgaon and the Duergar King, Sandil, agreeing on nearly everything.

Deekgaon was ecstatic when the Fierce Axe was reclaimed by the Hill Dwarves. At the Kingsmoot he put forth his own name to wield the Axe and lead the dwarven people. Deekgaon cared little for the leadership, but the Axe… He had dreamed of holding it and swinging it into an enemy’s head his whole life. Sandil supported Deekgaon during the initial stages of the meeting, but the Duergar King betrayed Deekgaon later on and supported Torngar. Deekgaon insisted on receiving something during the negotiations, so the others granted him Generalship of the Dwarven Army. He grudgingly accepted this second place prize, never getting his hands on the Fierce Axe as he’d always wished.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  2. 82 – Tarot Ghosts (George and Fears & Fortunes)
  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)