Location

Halflings are found throughout Cimmeria with different concentrations based on their subrace. Crafterton is the main location for Rock Halflings. Nomingburg is the main location for City Halflings. Outside of those two cities there are many halflings that operate trade caravans, small businesses, or independent nomadic communities. Most of these enterprising halflings are Forest Halflings. Removed from most of Cimmeria are the Deep Halflings which primarily live in the Underdark under Western Cimmeria.

Relations with Other Races

Halflings are a congenial people that get along with most other races. Halflings move easily between communities of humans, elves, and dwarves. When a traveler comes to a new town they can count on having a warm reception at any business operated by a halfling. Surprisingly, halflings are able to build positive relationships with orcs, goblins, and giantkin as well. These relationships are centered on mutually beneficial trade. Halflings bring goods and materials from the civilized communities of Cimmeria to those living on the fringes. The main exception to this is kobolds. Halflings and kobolds both put family first, but halflings see kobolds disregard for all other life as a perversion of the broader love they have for the natural world. Halflings draw steel against kobolds rather then break bread with them.

Common Deities

Halflings worship all the Olympians with Hestia, Demeter, and Hermes as particular favorites. Hestia is loved by halflings due to her association with home, comfort, and cooking. Similarly, Demeter’s blessing of the harvest is necessary for many of the hearty dishes that halflings prepare. Halfling propensity for athletic achievements for their size makes Hermes another favorite. This is in addition to Hermes position as the patron god of thieves and merchants, professions that many halflings engage in.

Some halfling subraces also have additional gods that are favored in their cultures. Rock Halflings’ penchant for forging and technical contraptions brings them close to Hephaestus and Athena. Hephaestus for the forge and crafting. Athena for the complicated design process for any clever clockwork machine built in Crafterton’s factories. Deep Halflings place Hades higher than most other deities. Deep Halfling homes within the Underdark make the Lord of the Underworld a required benefactor in their lives.

Place in Adventuring

Halflings are more likely to operate businesses that serve adventurers than to go on adventures themselves. Running an inn, a tannery, or a jeweler’s shop are where adventurers will usually see halflings. Halflings that become adventurers are usually rogues or arcane magic users. Their small size and natural talent for remaining hidden make halflings experts in the scouting that is inherent to the rogue position in adventuring parties. Additionally, halflings tendency to tinker with mechanical devices is beneficial in the rogue profession. Halflings innate nature magic makes them quick studies in arcane magic professions. A few halflings become druids as well, but their love for the comforts of civilization prevents many from following that path.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

72 – Calico and Psychomortis (Part 1) Setting the Stage, Campaigns for D&D and Other RPGs

CalicoVisions tells us about his game system and setting Psychomortis. The game is constructed to challenge players and characters to look inside themselves to find what's really important to them. In the far future the Earth has suffered from the arrival of the Iris which caused vast changes across the world. PCs are trapped beneath the Earth in a vast maze known as Pandora's Labyrinth. They seek an exit and/or spiritual absolution as they survive and explore in the dark depths. The experience is simultaneous a dungeon crawl and philosophical exercise.This is the first of two episodes about Psychomortis. Calico contacted me about how the game and setting had evolved since our first recording. This is the first recording which has the original version of Calico's world and game. The second one is more refined and filled in which you can see in part 2!Psychomortis is still in the early stages of development, but its playable! If you're interested in the game you can learn more on the Psychomortis Discord Server: https://discord.com/invite/JkhpUTYMTCYou can also follow Calico on BlogSpot: https://calicovisions369.blogspot.com/And on BlueSky: https://bsky.app/profile/calicovisions.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 72 – Calico and Psychomortis (Part 1)
  2. 71 – Aaron Ryan and Dissonance/The End
  3. 70 – Sensei Suplex and Project Aurora
  4. 69 – Siix and Godstorm
  5. 68 – John and Tahlvaen