I continue to preface this review by stating that I have only read the Jade Regent adventure path as research for my China RPG endeavor. I have NOT played through the adventure path as a DM or as a player. If you’re interested in playing Jade Regent yourself, I will probably be giving some spoilers for the modules but nothing extreme. I’d say its fine to read this and still play through the adventures.

Part 3: The Hungry Storm

Hungry Storm is the worst of Jade Regent‘s adventures in my opinion. The adventure covers the PCs journey over the arctic circle along a well established trade route. The route is absolutely infested with monsters. The majority of the adventure is random encounter monsters that attack the caravan. It’s actually stunning how little structure is presented for the adventure.

The villain of The Hungry Storm is a fairy that wants to make the permafrost bigger with constant blizzards. She’s casting some spells to make this happen near the North Pole. The trade route the players are meant to follow does not go near the North Pole. The adventure says that the caravan’s guide they rescued in Night of Frozen Shadows directs them towards the North Pole, but what happens if the party just says, “No, we want to take the established path. It’s safer and faster.” Players have a responsibility to go where the adventure is, but they could easily see the adventure as “get to Minkai safely” instead of “defeat the evil ice fairy.”

Hungry Storm really feels like it falls apart if the PCs have any sort of backbone. They have an important mission to get to Tian Xia. The fairy is a distraction. Yes, she is making the arctic circle an awful place, but that isn’t necessarily known by the PCs. Even if they do discover what she’s doing I could very easily see a party of adventurers deciding that the fairy’s schemes are someone else’s problem.

Now the easy solution to this issue is putting the fairy’s evil hideout on the well-established trade route. The PCs no longer need to detour. They get attacked by her minions on the way there. They have to go investigate to clear the way for the caravan and the adventure can proceed. But the DM shouldn’t have to make substantial changes like that. The authors of the adventure should have already realized that and done it themselves.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)