History

Elves were created along with the other Conclave races when the Olympians moved from Greece to Cimmeria. The elves joined the rest of the Conclave races in war against the goblins. After fifty years of war, the elves left the Conclave to setup new societies in the different forests of Cimmeria. Four elven leaders led the largest groups of elves to four different forests. Croshan the Honorable took his people to the Whitewood Forest. Rarventataa the Wary took her people to the Dry Woods (which would later be known as Bigby’s Forest). Valor the Boastful took his people to Valor’s Forest and promptly named the forest after himself. Kithania the Strong took her people to the Hardtop Forest (now known as the Robber’s Forest).

The Dragon Hegemony put pressure on the elven people just as it did the other races of Cimmeria. At the start of the Dragon Hegemony the four elven kingdoms were attacked. Raventataa, Valor, and Kithania were all slain in the fighting. Rather than resist the dragons, Croshan elected to hide his people. He cast a powerful spell that forever changed the Elves of Whitewood. Their skin turned pure black and their hair pure white. Croshan’s people became Dark Elves adapted for life below ground. They went into the Underdark to escape the dragons.

The Dragon War sparked a civil war amongst the elves. Some had chosen to honor the dragons supremacy as the greatest beings in creation. Others still yearned for their freedom. The two sides were known as the Naturalists who favored the dragons and the Patriots who opposed them. In the end the Heroes of the Dragon War were able to defeat the Naturalists along with the other allies of the dragons. The surviving Naturalist Elves settled into different druidic communities around Cimmeria.

After the Dragon War the different subraces of elves remained separate. The dragons destroyed the monarchies of the three surface subraces. Without a clear leader to unite behind, the surface elves fractured state persisted to this day. Today, elves are known as fine wizards and craftsmen. The rest of Cimmeria sees them as unreliable in times of need as elves are more likely to retreat to the safety of their forests rather than soldier adversity with the other mortals of the Conclave.

The Dark Elves have largely hostile interactions with the surface world of Cimmeria. They raid a particular region of Cimmeria for decades, popping up from the Underdark and then retreating into their tunnels. Once that region develops the training and techniques to counter Dark Elf attacks, the Underdark pillagers move on to another area. The cycle repeats itself. The Dark Elves have even returned to some regions centuries later when the people there have forgotten how to fight invaders from below.

Elves have occasionally stood alongside the other races to fight an existential threat. When Kruk-Ma-Kali invaded Eastern Cimmeria he devastated Valor’s Forest. The elves fought off the attack with spells and traps. Through their protective magic they escaped total annihilation. Kruk-Ma-Kali promised to return, but his assassination forestalled any future repeat invasions. After Kruk-Ma-Kali the elves helped once again during the Second Alliance War, fighting with the Rebellion against Xoria’s dragovinians.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)