I talked with Dain about his 2024 CRIT award nominated, actual play campaign, No Quest for the Wicked. Dain’s campaign uses the Starfinder rules and is loosely based off the Starfinder setting by using the same set of basic aliens for racial options.

Each of the different races experienced some sort of disaster on their homeworld. Before extinction they were saved by the Val’ai, an advanced alien species. The Val’ai uplifted these different races with magic and technology, setting them all on a path towards the Casa-Mal system. Casa-Mal has six terrestrial planets and many other planetoids/asteroids that orbit the sun. Humans have mainly settled on a self-sufficient modular space station known as the Cube. The Cube is constructed of thousands of modular Aeris spaceships that humans used to escape Earth’s solar system. Small settlements spread out through the rest of Casa-Mal receive assistance from traveling TVRN (Tavern) Aeris ships. Taverns trade goods and provide aid however they can with specialized services in a similar manner to adventuring parties in D&D.

The PCs are crew members of a Tavern when they discover a mysterious silver liquid in space. They bring some of the liquid back to the Cube for investigation, but are attacked by the Cube’s administration soon afterward. The PCs are forced to leave their captain behind as they flee the Cube in their Tavern. They must repair their damaged spaceship, figure out what’s going on with the silver liquid, clear their names at the Cube, and rescue their captain in a complex conspiracy that goes deeper than they could’ve ever foreseen.

Dain and I also discussed what its like running podcasts, upcoming work for the No Quest crew, and the importance/responsibility of diversity in media representation.

If you want to learn more about No Quest for the Wicked you can check them out on your podcast app or on their website.
No Quest also has an active Discord if you’d like to talk to Dain, the cast, or other fans of the show.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

89 – Bunnies vs. the Borg D&D (Avery and Traumwald) Setting the Stage, Campaigns for D&D and Other RPGs

Avery presents her world of Traumwald which means Dream Forest. Traumwald was a peaceful, magical world inhabited by anthropomorphic animals of all kinds. Their peace was shattered by the attack of the Ichal, a biomechanical hive mind species similar to the Borg. The Ichal are led by the dark god Ulvakros who seeks to absorb all life into himself. The Ichal have spread across different dimensions and now they have come to Traumwald as the next stop on their mission of multiversal conquest.Traumwald has a D&D 5.0e supplement that Avery made. It's a setting and a campaign in one book. Species generation rules allow you to create any sort of animal species for your PC. There are lots of new subclasses to play and a new base class, the Ascetic. The campaign is adaptable with a dynamic faction system for tracking the events as they unfold at your table. Each campaign run in Traumwald is guaranteed to be different as the factions fluctuate and change to player actions. You can lift the faction system for your personal campaign as well!You can find Traumwald on Avery's itch.io page.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  2. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  3. 87 – Adapted Azeroth D&D (Flare and Akridon)
  4. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  5. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)