This post will get into the events of the Diadochi, the generals that succeeded Alexander the Great after his premature death.

Previous: Future History of Cimmeria Part 2

321BCE: Pirates took advantage of the wars between Alexander the Great’s successors. Trade across the Caspian’s waters was no longer safe.

311BCE: Seleucus I returned to Babylonia as Satrap. He immediately organized a navy and put an end to piracy in the Caspian Sea.

310BCE: Seleucus I conquered Cecilia and Jeutontic. Fearful of Absyrtus’s magic powers he sent gifts to the undead king and established a peaceful trade relationship with Colchis.

308BCE: Seleucus I led an invasion of Aractrash. King Alfo III of Mars’ Oasis defended his kingdom. A fierce battle left many dead. Both sides erected victory monuments which became the de facto border demarcation.

280BCE: The Pointed Hats went to Antiochus I for patronage. They wanted funding in exchange for putting their magical powers at his disposal. Antiochus agreed. The Pointed Hats used their funding to research methods to purify the eldritch horrors in Eastern Cimmeria.

274BCE: The Pointed Hats discovered that by crossbreeding Aractrashan Jungle trees with the expanding trees of Bigby’s Forest resulted in something that released a pollen poisonous only to the eldritch horrors. Pointed Hat druids set to breeding and enchanting the trees of Aractrash.

269BCE: The Pointed Hats declared Aractrash free of corruption. Antiochus I approved colonization of the Jungle. The Pointed Hats moved their base from Babylonia to Aractrash. They aided the colonization effort, but their primary focus remained on the eldritch horrors in Eastern Cimmeria.

Next: Future History of Cimmeria Part 4

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  2. 82 – Tarot Ghosts (George and Fears & Fortunes)
  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)