GURPS is the system for everything so its no surprise that a supplement came out for China. GURPS isn’t that well-known a system anymore so I’ll start with the basics. GURPS stands for Generic Universal RolePlaying System. In theory GURPS is designed to be played for any setting or genre. In practice GURPS is a bad choice for nearly any setting or genre and there is probably a more specific RPG system for whatever you are trying to do that will work better than GURPS.

GURPS is a point buy system with four stats for characters, strength, dexterity, intelligence, and health. The default stat is 10. When your character attempts to do something, you roll 3d6 and the added result must be below the appropriate stat to succeed. You can increase your chances in specific situations by putting points into skills to increase your target number for those specific skills. Additionally, situational modifiers can increase or decrease your target number as appropriate. Finally, characters can take disadvantages to gain more build points and advantages to get special bonuses. Character generation in GURPS is fun since you can make nearly any type of character.

The basic GURPS game is made for roleplaying as a normal human on Earth in a Medieval or modern setting. Expansions include rules for magic, super heroes, vampires, martial arts, science fiction, etc. It goes on and on. Theoretically you can use the system for any type of game. But without mechanics to actually encourage the play that you’re trying to emulate, it becomes really flat in how games proceed. The GM has to provide an immense amount of guidance during character generation so players don’t waste their building points on something that will never come up in the game. Additionally, there are enormous number of rules that cover all those situational modifiers for skill checks and they are really easy to forget. Finally, the resources for DMs are pitiful. You’d think the fantasy rules would come with a lot of stat blocks for goblins, elves, orcs, etc, but they don’t. You just have to make up those rules yourself.

GURPS China offers a few things beyond the base game. Characters can take an advantage for being in balance with the Tao or a disadvantage for being out of balance. These opposite traits are the high point for character generation with some fascinating rules. The book’s new skills allow your character to master the arts of gardening, kite flying, or meditation. I’d be shocked if the type of game where those skills were useful was simultaneously interesting to play in. There are a number of new items from Chinese culture and folk tales, both mundane and magical. There a few new spells and the magic chapter briefly acknowledges the wuxing five element system, but doesn’t do anything to incorporate it into the magic system. Fortunately, the writer for GURPs China apparently learned the lesson of including stat blocks and there are plenty of stats for NPCs, animals, and monsters.

The majority of the book is an overview of Chinese culture and history with an RPG lens. The book is actually about China instead of a stand-in fantasy version. In that sense, its a very useful resource and actually has a bibliography backing up the knowledge presented. But as far as RPG elements, the book offers very little. Most of the rules and character options in a GURPS China game are still going to come from GURPS Basic. Unless you get really into the Chinese monsters and kite flying mechanics, you’re just playing GURPs with Chinese costumes. This especially doesn’t work for the wuxing system. Even if I liked GURPS I wouldn’t consider using the rules in this supplement for the type of game I want to run. It’s just inadequate.

If you are interested in an RPG summary of China’s rich history and traditions, GURPS China is a great pick. If you’re using it for anything else, even running a game of GURPs in China, you can skip it. You can pick up a copy at Steve Jackson Games.

2 responses to “GURPS China RPG Review”

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    […] to the GURPS China book there is a wealth of information on China that could be used for any RPG system. Over a […]

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    […] intention of Rifts is clear, to have a system that can stimulate everything. Like GURPS but with a more heroic focus. GURPS has the potential to be modified for any sort of story or […]

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)