Demetrius was an eager young knight in the Rebellion against Xoria. He grew up listening to stories about heroes righting wrongs and bringing justice to an unjust land. All around in Xoria was injustice, but those who stood up to the dragovinians were murdered. The only path to glory was in secrecy. Demetrius would play the hero he dreamed of being, even if he had to do so as quietly as possible. He apprenticed himself to a stable master to learn how to ride and fight on horseback during his free moments. When he came of age he joined the Rebellion as a messenger.

Demetrius performed well and earned a position of trust within the Rebellion. As the Rebels consolidated their forces for the attack on Gazeara fewer messengers were needed. Major Dactirian relieved Demetrius of his regular duties and sent him after the revived dragovinians to ensure their success. The young soldier was happy for this assignment. Outside of Xoria and on his own he could be the hero he’d always dreamed of being.

Demetrius played a small but crucial role in reclaiming the Druid’s Prophecy. When the final piece was revealed the Dahak attempted to stop the revived dragovinians from escaping. Demetrius distracted the demon monster long enough for its offensive magic to expire. Additionally when the revived dragovinians were unwilling to continue working with Dactirian, Demetrius was the messenger once again would delivered the final piece of the prophecy to his superior.

After the Second Alliance War Demetrius left the army. He wandered the lands of the Xorian Empire on horseback, enforcing peace and justice with his sword or with his cheery disposition.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)