Demetrius was an eager young knight in the Rebellion against Xoria. He grew up listening to stories about heroes righting wrongs and bringing justice to an unjust land. All around in Xoria was injustice, but those who stood up to the dragovinians were murdered. The only path to glory was in secrecy. Demetrius would play the hero he dreamed of being, even if he had to do so as quietly as possible. He apprenticed himself to a stable master to learn how to ride and fight on horseback during his free moments. When he came of age he joined the Rebellion as a messenger.

Demetrius performed well and earned a position of trust within the Rebellion. As the Rebels consolidated their forces for the attack on Gazeara fewer messengers were needed. Major Dactirian relieved Demetrius of his regular duties and sent him after the revived dragovinians to ensure their success. The young soldier was happy for this assignment. Outside of Xoria and on his own he could be the hero he’d always dreamed of being.

Demetrius played a small but crucial role in reclaiming the Druid’s Prophecy. When the final piece was revealed the Dahak attempted to stop the revived dragovinians from escaping. Demetrius distracted the demon monster long enough for its offensive magic to expire. Additionally when the revived dragovinians were unwilling to continue working with Dactirian, Demetrius was the messenger once again would delivered the final piece of the prophecy to his superior.

After the Second Alliance War Demetrius left the army. He wandered the lands of the Xorian Empire on horseback, enforcing peace and justice with his sword or with his cheery disposition.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  2. 82 – Tarot Ghosts (George and Fears & Fortunes)
  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)