Gaia’s Navel is a large canyon starting at the edge of Jeutontic and heading west past the Whitewood Forest. The crevasse widens to an astonishing ten miles at the mid-point. The canyon is unique as no river or glacier was involved in its formation. Examinations and divinations have revealed nothing, leading to the name Gaia’s Navel as the only possible expansion for the large cleft in the middle of the Earth. At the eastern end of the Navel is a staircase composed of large stairs made from the glowing stone, lumite. The steps can be seen in the canyon from as far as ten miles away at Gaia’s First Wrinkle. After that Gaia’s Navel turns and the steps go out of sight.

The canyon walls are spotted by many connections to the Underdark. These tunnels allow access for monsters of the deep to hunt on the surface. The cave entrances also provide drainage for the rain water that falls and flows into the Gaia’s Navel. The same water that feeds life within the canyon quenches the thirst of a million mouths below the ground.

Proximity to the Underdark allows trade between Jeutontic and the under civilizations as well as conflict. Like many adversarial states that share a border, the most common contact is trade, but violence often has a higher emphasis in the history books. Jeutontic was first defended from the raids of Dark Elf King Croshan by Condrofalspeth and his aerial cavalry. The aerials were pegasi, hippogriffs, and griffons captured from the Terror Mountains and resettled in the upper caves of Gaia’s Navel. They protect the city when it comes under attack while also providing transport for Jeutontic’s trade network between Cimmeria and Persia.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)