I wrote almost all of the session recaps, but with a few exceptions. This one was written by Will. My comments are inserted in italics as always.

Rebel Suppression

As our last session ended, we saw that Gregor was not the only person in the Rebellion who liked killing other people in the Rebellion. The officers and the new recruits were fighting as we returned to camp. We had to reach a snap decision as to which side to join. Our principle was clear: join the side that would win. We figured this would be the officers as they would have had more fighting experience. After rejoining the officers, we were sent to take out a batch of new recruits in a tree house with Sergeant Elerie. Their elevated position and desire not to go to bed made this more difficult than it might have been. However, with Wu’s and Elerie’s arrows providing cover Gregor was able to make it into the tree house and deliver the beat down eliminating the tree house threat.

After the battle was won by the officers, we divided up in pairs to bury the dead: Elerie and Wu in one pair and Gregor and Stanton in the other. Stanton and Gregor made good use of their size differential as Stanton hid behind Gregor and searched the bodies they were burying to net the pair 8.5 GP each. Sadly Wu was in no position to graverob. That’s 8.5 GP that can never be recovered (unless we were to re-dig up the bodies, food for thought).

Taking Over the Raid

Our party, having failed miserably to attain any useful information from the wolves, was inexplicably sent on another assignment. This time we had to raid a Xorian caravan (The Rebels needed more food and stealing from the enemy is the best way). The Rebellion decided to send Sergeant Elerie with us to prevent us from killing one another due to incompetence. To aid her in this she was given a trinket she could use to shock us with our shock collars. Along the way to out caravan raiding spot we were attacked by a bear. We immediately sprang into action, thinking of ways to use this to free ourselves from the danger of being shocked with our shock collars. Elerie raced to fight the bear while the rest of had a surprising amount of difficulty helping her. Sadly, we were all tripping on branches, dropping our weapons and temporarily forgetting our spells and were unable to join the fight until after Elerie was knocked unconscious (by friendly fire from Stanton’s color spray spell), at which point Greger subdued and decapitated the bear.

At this point Stanton stole the shock collar trigger and threw it away before Elerie woke up. When she woke up, she was furious at us. She immediately noticed the shock trinket was gone and started interrogating us. At first, we couldn’t seem to remember anything, but eventually Gregor admitted that Wu had stolen it. Wu protested that Gregor had. Elerie then pressed her sword against Wu’s throat and padded him down against his protests. Wu then conceded that Stanton had stolen the trinket. Stanton shocked at this accurate accusation, claimed that Wu had thrown away the trinket. Wu in response to this grappled Stanton. Elerie fired an arrow at Wu hitting him. Defending his comrade, Gregor punched Elerie in the face with his gauntlet knocking her unconscious.

Having knocked our superior officer unconscious, we deliberated on the best way to get ourselves out of this bind. All options were on the table including killing Elerie (too hard to explain away to the Rebellion) and hiding the shock trinket with the bear and claiming the bear had knocked it off (too implausible with Elerie’s wounds). Eventually we decided to complete the mission while keeping Elerie unconscious. The party headed to a tower near the raiding spot to judge our foes strength. We also had Gregor go to a nearby town to get some bandages for Wu’s wounds as he rested, preparing for the raid.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)