Aral Sea

The Aral Sea is an inland salt sea on the eastern edge of Cimmeria. It marks the wild frontier between the human occupied lands to the west and the Orc Lands to the east. The Aral Sea is traditionally fished by a few minor orc tribes, one such tribe being the Infinite Void. The orcs tribes were recently disturbed by the founding of Mo’nyoq, a colony created by Danar and Amalius. Mo’nyoq was populated by many of the dispossessed from the Second Alliance War. Leadership of the developing town was given to Endi, who instructed his soldiers to start a conflict with their Infinite Void neighbors. Danar swiftly came in to stop the violence and organize a peace between the humans and the orcs, but bad blood remains.

The Aral Sea is dotted by many small islands along the coast and a few larger ones further towards the center. One such large island is dubbed Alastiqaz by the Infinite Void. It is a dark place where they performed eldritch rituals to tap into the power of Ammutseba. This piece of the first goddess was recently absorbed by Barakah. Without their font of power, it is likely that the Infinite Void will cease to exist as a tribe.

Black Mirror Lake

Black Mirror Lake has a large coal deposit at the lake’s source. This deposit serves as a natural filter making the lake’s water especially pure, but also coloring it slightly black. Combined with the calm surface of the lake this black color earned the lake its name. Black Mirror Lake supports the town of Balin’s Holt. The settlement was built upon the ruins of Fangaroot, once the Dwarven capital before the Age of Monsters. The coal of Black Mirror Lake prevents large fish from growing but provides valuable fertilizer for the farms along the lake’s coast. Balin’s Holt is well known for the large root vegetables and squash grown from Black Mirror Lake’s silt.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)