The dragon hegemons were ten pairs of powerful dragons, all the direct descendants of the divine monsters, Echidna and Titan. Each pair had a different relationship and a different color. In the early years of Cimmeria the dragons feared Sadroston’s power, but after the great hero died, they felt free to act.

The twenty dragons met at the Draconic Convocation. They agreed to conquer all of Cimmeria and split the provinces of the realm among themselves. They were the strongest beings in the Olympians’ new creation, so they saw themselves as the most deserving of control. Each pair of dragons would rule a region of Cimmeria and could do what they saw fit with the land and people of that region. The dragons took wing and set about subjugating the different people of Cimmeria. Within two years the whole of Cimmeria was under draconic control.

The Olympians did nothing to help their mortal subjects. The new turn of events amused them. They watched, curious what would happen next to this new world of dragons and mortals.

The dragons ruled Cimmeria for seven cruel decades. They declared a new set of laws in effect throughout the land. These laws set up dragons and their progeny as the aristocracy of Cimmeria with all others being second-class citizens. Mortals were forbidden from forming large armed groups without approval from their dragon lord. Mortal labor was used to construct grand palaces and monuments. The dragons inbred with their subjects and in many cases, the local wildlife. Draconic half-breeds became relatively common.

The mortals couldn’t endure the tyrannical rule forever. Tentineh and Shratalanda arranged a rebellion with the other Heroes of the Dragon War. They used a powerful ritual developed by Tentineh to bind the dragon hegemons in colored magical Orbs. These Orbs of Dragonkind gave their bearer the ability to command dragons of the corresponding color. The Heroes of the Dragon War used the Orbs to end the dragons’ rule over Cimmeria.

Tentineh still feared that the Orbs could be broken and that the dragon hegemons could return. To prevent this, he tied each of the Heroes of the Dragon War to one of the Orbs. Each of the Heroes entered a timeless slumber. If the Orbs were ever broken the Heroes would be awakened to defeat the dragons once more. So far three Orbs have broken and three Heroes have returned. Tracy revived when the Blue Orb was destroyed, Danar revived when the Red Orb was destroyed, and Gorwinua revived when the White Orb was destroyed. Tracy failed in her fight against Bavastatner, but Danar and Gorwinua had much more success in reimprisoning all the escaped dragons.

The different regions of Cimmeria that were ruled by the dragon hegemons.

The history of the dragons in Cimmeria is not unified. Each of the ten pairs ruled a different area of Cimmeria and experienced different events during their rule. More details on each of the ten pairs will be coming soon.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)