Danar’s Marsh is a large wetland formed by the runoff from the Western Terror Mountains. The marsh is inhabited by a variety of animals and plants found nowhere else in the world. Communities form around the swamp to harvest the unique components for magical spells and rituals. Unfortunately, proximity to Danar’s Marsh is also proximity to the monsters that dwell within. Villages around the swamp typically last less than a century before their inevitable destruction.

Civilization around Danar’s Marsh was originally made possible by Danar Beastslayer. The black dragons of the swamp did nothing for the few sentient mortals that lived there. Danar came from his Sheerzen exile and helped guard and protect the small villages around and within the marsh. The land was on the way to becoming a true kingdom under Danar, but its hopes were dashed by separate attacks from Eathirilu and Invernix. Danar was forced to return to Sheerzen and the land that now bore his name, Danar’s Marsh, decayed in his absence.

Danar’s Marsh’s next major settlement was during the Xorian Kingdom’s wars with the Amazons. General Tectoctar deserted Xoria with his army and established a new town on the edge of the Marsh. To control his citizens he used powerful mind-reading magic, but it drove him insane. He fled the town into the swamp and never returned. The town bore its founder’s name and developed into a city for refugees of all races. Unfortunately, Tectoctar was destroyed by Queen Regent Anajakaze when she came to power.

Anajakaze wouldn’t leave Danar’s Marsh unsettled though. She ordered a new town built in the mountain range along the southern river. This town was named Jevanicia after the infant king, Jevaninada II. The town provided stone for the many defensive structures built during her reign and that of her son. Jevanicia was destroyed in turn by the marsh geriviar, Bill, during the Second Alliance War.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)