Danar’s Marsh is a large wetland formed by the runoff from the Western Terror Mountains. The marsh is inhabited by a variety of animals and plants found nowhere else in the world. Communities form around the swamp to harvest the unique components for magical spells and rituals. Unfortunately, proximity to Danar’s Marsh is also proximity to the monsters that dwell within. Villages around the swamp typically last less than a century before their inevitable destruction.

Civilization around Danar’s Marsh was originally made possible by Danar Beastslayer. The black dragons of the swamp did nothing for the few sentient mortals that lived there. Danar came from his Sheerzen exile and helped guard and protect the small villages around and within the marsh. The land was on the way to becoming a true kingdom under Danar, but its hopes were dashed by separate attacks from Eathirilu and Invernix. Danar was forced to return to Sheerzen and the land that now bore his name, Danar’s Marsh, decayed in his absence.

Danar’s Marsh’s next major settlement was during the Xorian Kingdom’s wars with the Amazons. General Tectoctar deserted Xoria with his army and established a new town on the edge of the Marsh. To control his citizens he used powerful mind-reading magic, but it drove him insane. He fled the town into the swamp and never returned. The town bore its founder’s name and developed into a city for refugees of all races. Unfortunately, Tectoctar was destroyed by Queen Regent Anajakaze when she came to power.

Anajakaze wouldn’t leave Danar’s Marsh unsettled though. She ordered a new town built in the mountain range along the southern river. This town was named Jevanicia after the infant king, Jevaninada II. The town provided stone for the many defensive structures built during her reign and that of her son. Jevanicia was destroyed in turn by the marsh geriviar, Bill, during the Second Alliance War.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  2. 82 – Tarot Ghosts (George and Fears & Fortunes)
  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)