Previous: The First Vampire of Cimmeria Part 3

The blue dragon menace had returned to Cimmeria, but there was a silver lining; Tracy had returned as well. The magic tying her return to the breaking of the Blue Orb also controlled the location of her return. Tracy reappeared next to the people most likely to help her fight the blue dragons. Those best suited for reimprisoning Bavastatner and Renvesharhialisv were the Gish Trio, Galandir, Tereman, and Blendegad.

Tracy cheerfully introduced herself to the Gish Trio and the four agreed to a partnership in their mutual goals of ending the threat of the githyanki and the blue dragons. Galandir, Tereman, and Blendegad were accomplished warriors and magicians. Additionally, they had the most experience out of anyone in fighting the githyanki. Tracy was a trickster thief of legend and could call on the resources of Nomingburg and Crafterton to help their struggle.

Meanwhile, Bavastatner met with the Lich-queen’s astral projection. In return for securing his freedom, Bavastatner agreed to provide the githyanki with the assistance of his offspring. The blue dragons would serve as mounts for the githyanki and a few eggs were given to the Lich-queen to be raised in the Astral Plane as eternal servants to the Lich-queen and her people. The pair swore an oath of mutual protection on the River Styx. As immortals, an oath on the River Styx was binding for to break such an oath was to end their immortality.

Bavastatner was not one to be bound by oaths. As soon as he swore the oath he began looking for a way out of it. While his descendants assisted the githyanki he buried himself in magical research of Tartarus, the Underworld, and the River Styx. If there was an escape from his obligations to the Lich-queen he was sure to find it.

With their alliance secured, the githyanki used their astral portal magic to invade all over Cimmeria. The adlishar and sarath targeted particularly strong individuals for capture and consumption by the Lich-queen. This loss of the region’s best crippled Cimmeria’s ability to respond to the invasion. With the talented defenders out of the way the githyanki soldiers moved in to enslave locations rich in resources. Tracy and the Gish Trio kept Shalerton, Crafterton, and Nomingburg safe using magical alarms to warn them before any astral portals opened.

Next: The First Vampire of Cimmeria Part 5

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)