Previous: The First Vampire of Cimmeria Part 3

The blue dragon menace had returned to Cimmeria, but there was a silver lining; Tracy had returned as well. The magic tying her return to the breaking of the Blue Orb also controlled the location of her return. Tracy reappeared next to the people most likely to help her fight the blue dragons. Those best suited for reimprisoning Bavastatner and Renvesharhialisv were the Gish Trio, Galandir, Tereman, and Blendegad.

Tracy cheerfully introduced herself to the Gish Trio and the four agreed to a partnership in their mutual goals of ending the threat of the githyanki and the blue dragons. Galandir, Tereman, and Blendegad were accomplished warriors and magicians. Additionally, they had the most experience out of anyone in fighting the githyanki. Tracy was a trickster thief of legend and could call on the resources of Nomingburg and Crafterton to help their struggle.

Meanwhile, Bavastatner met with the Lich-queen’s astral projection. In return for securing his freedom, Bavastatner agreed to provide the githyanki with the assistance of his offspring. The blue dragons would serve as mounts for the githyanki and a few eggs were given to the Lich-queen to be raised in the Astral Plane as eternal servants to the Lich-queen and her people. The pair swore an oath of mutual protection on the River Styx. As immortals, an oath on the River Styx was binding for to break such an oath was to end their immortality.

Bavastatner was not one to be bound by oaths. As soon as he swore the oath he began looking for a way out of it. While his descendants assisted the githyanki he buried himself in magical research of Tartarus, the Underworld, and the River Styx. If there was an escape from his obligations to the Lich-queen he was sure to find it.

With their alliance secured, the githyanki used their astral portal magic to invade all over Cimmeria. The adlishar and sarath targeted particularly strong individuals for capture and consumption by the Lich-queen. This loss of the region’s best crippled Cimmeria’s ability to respond to the invasion. With the talented defenders out of the way the githyanki soldiers moved in to enslave locations rich in resources. Tracy and the Gish Trio kept Shalerton, Crafterton, and Nomingburg safe using magical alarms to warn them before any astral portals opened.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  2. 82 – Tarot Ghosts (George and Fears & Fortunes)
  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)