This should wrap up the dating of the After The Dragon War posts. Next up I’ll be plotting out what I want from the Dwarven Schism.

Previous: Cimmerian Timeline Part 19

877BCE: Tentineh himself was responsible for constructing the defenses of five Dragon Orbs. He designed a floating superstructure to house the Orbs, but this massive construct would require more magical ability than Tentineh nor any of the other Heroes possessed. Tentineh began searching in the dark places of the world for the energy required to bring his vision to life.
Bigby retired to the woods of his childhood. He married and had children.

876BCE: Tentineh found a font of energy that he could use for his superstructure. He freed the Dahak from its ancient prison beneath the Greshen Volcano. In gratitude the Dahak promised to aid Tentineh in his endeavors. The two worked in concert to create a floating city. A gigantic edifice spanning for miles built on the upturned bottom of the Dahak’s volcano and four other lava-filled mountains.

875BCE: An enormous amount of power was required to keep Tentineh’s superstructure afloat. Tentineh began manufacturing over a dozen artifacts with untold powers. Upon completion he connected them to the volcano quintet. Additionally, the Dahak bound omnielementals to the volcanoes. A minor version of the elemental planes swirled and formed between the lava tubes.

863BCE: Tentineh placed the artifacts he’d created within his superstructure. He used the five Dragon Orbs entrusted to him to power the structure as well. Red, Green, Black, White, and Silver would power the city, one within each of the volcanoes.

862BCE: Still more power was needed for the superstructure so Tentineh ripped the raw life from the Greshen Valley and poured it into the floating city. This greedy act created Spheres of Annihilation throughout the Valley. These black holes roamed the land, erasing everything they touched.

861BCE: Tentineh’s superstructure was completed. He bequeathed the construction to the people of Greshen Valley. It would be a new home for them. A floating city that would protect, feed, and shelter Tentineh’s people for all time. In time this city would be known as Greshendale.
The grand wizard gave the leadership of this city to a council composed of his children and his apprentices. Tentineh would not rule the city. He prepared to enter eternal slumber.

-GoCorral

Next: Cimmerian Timeline Part 21

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

91 – Turning Your Novel Into An RPG? (Susannah and Thornvale) – Setting the Stage, Campaigns for D&D and Other RPGs

Susannah tells us about her world, the Dragon Knight Universe! She's written books and published two podcasts set in the universe. It's an alternate history of Earth where magic and monsters are real, but hidden from most people behind a veil of secrecy. To fight the monsters, witches created the Dragon Knights, a group of people with magical powers similar to those of dragons. The Dragon Knights succeeded and the world is mostly safe now, but new threats are always lurking around the edges of reality.The Thornvale and Felhaven podcasts are available on all your favorite podcasts. You can learn more about them on the Thornvale Podcast website.And the book published for the Dragon Knight Universe, Deep Hollow, is available on Amazon.The Actual Playce Discord Server is a great place to discuss actual plays as a fan and as a creator.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 91 – Turning Your Novel Into An RPG? (Susannah and Thornvale)
  2. 90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island)
  3. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  4. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  5. 87 – Adapted Azeroth D&D (Flare and Akridon)