I’ve started DMing a little bit of 4E D&D.

4E is commonly reviled by fans of other editions as not being “real D&D.” There are good reasons for that. 4E changed a lot of things about how the previous editions worked and 5th edition was largely a reversion of those changes.

One of the biggest changes was making every class function in essentially the same way.

In 3.5 and previous editions, every class had subsystems in the rules for how their specific abilities were used and how those abilities progressed as your character got stronger. Those subsystems varied from extremely simple (fighters and rogues) to extremely complex (wizards and clerics).

That variation in complexity came along with a variation in power. At higher levels fighters are still doing pretty much the same thing and aren’t nearly as useful as they used to be at low levels. Meanwhile wizards can now summon a protective warrior that’s about as strong as his fighter friend and still have plenty of magic left over for whatever they want to do.

The problem is usually referred to as “linear fighters and quadratic wizards.” Fighters and other classes like them have very few subsystems and thus get stronger on a linear path. Wizards and other classes like them get access to a wide variety of powers and abilities. This means they are prepared for any challenge and get stronger at defeating all kinds of challenges. Expanding in multiple ways, quadratic.

There were a lot of complaints about this from the D&D community for edition 3.5. Wizards of the Coast, the publishers of Dungeons and Dragons, listened and tried to make something that responded to those complaints.

4E gives all classes access to the same subsystems. Everyone gets about the same number of skill points. Everyone gets a class feature that is unique to their class. At first level everyone gets two at-will powers, one encounter power, and one daily power. Everyone progresses at exactly the same rate, getting access to encounter, daily, and utility powers at the exact same levels as everyone else. Each character class will have access to a different power pool than the classes.

This means that the characters can seem almost the same on the surface if you’re used to older systems. Previously each of the casting classes had a slightly different spell management system. In 4E they’re all the same.

Is this good? Is this bad? It’s really neither. It’s just different. 4E presented a new way to play roleplaying games that people were unfamiliar with.

There are plenty of other differences between the system, but the biggest and most noticeable one was making all classes “the same.”

-GoCorral

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)