One time while I was playing League of Legends with my friends one of our opponents asked us an interesting question, “Which League of Legends summoner spell would you rather have in real life, Teleport or Flash?”

There are a few different summoner spells in League of Legends, but Teleport or Flash are probably the best two.

What do they do? They move your champion a long distance for Teleport and a short distance for Flash.

When you calculate what the distances in League of Legends would be in real life, the distance of a Teleport spell is 227 meters (745 feet) and 4.25 meters (14 feet) for Flash.

Red guy on the upper left is teleporting. Green guy on the bottom is flashing from where that bright yellow light is to where he is now.
Red guy on the upper left is teleporting into that bush on the right. Green guy on the bottom is flashing from where that bright yellow light is to where he is now.

As you can see in the picture, Flash is instantaneous but Teleport takes a little bit of time to cast. 3.5 seconds to be exact.

Teleport has an additional restriction of where it can be used, but we’ll ignore that for this thought experiment.

Both spells can only be used every five minutes.

So which would you use?

A lot of my friends first chose Teleport, but later changed their minds. It just doesn’t go far enough. 227m is only a little more than a city block. I can’t even get to the grocery store, let alone the lab where I work.

Sure I could use it every five minutes, but that doesn’t really shorten my commute by much because it only helps a block at a time. My commute takes 10-15 minutes. Teleport might shorten it by a minute or two at most.

It could be useful for vertical distances. My lab work is split into two different spaces, one in the basement and one on the third floor. With Teleport I could go instantly between the two spaces instead of trudging up the stairs or taking the scary shakey elevator.

But should I do that? Walking up three flights of stairs all the time is actually a pretty good easy of working exercise into my day. I don’t necessarily want it to go away.

Then we have Flash. One of the first things pointed out to us by the opponent who gave us this question was how Flash could be used to avoid car accidents.

Teleport takes 3.5 seconds to cast, Flash is instant. So if you’re about to be in a car accident you can just use Flash to get away, but Teleport would take too long to cast for you to react.

Flash could also be used to go up or down a flight of stairs. I could use Flash to get on my roof without having to get the ladder out.

I probably still wouldn’t want to use Flash to go up the stairs every time I use stairs for the same reason I shouldn’t be using Teleport for that. Stairs are free exercise, man!

But the car accident reason convinced me that Flash was probably the better choice.

So which would you choose? Flash or Teleport?

-GoCorral

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)