One time while I was playing League of Legends with my friends one of our opponents asked us an interesting question, “Which League of Legends summoner spell would you rather have in real life, Teleport or Flash?”

There are a few different summoner spells in League of Legends, but Teleport or Flash are probably the best two.

What do they do? They move your champion a long distance for Teleport and a short distance for Flash.

When you calculate what the distances in League of Legends would be in real life, the distance of a Teleport spell is 227 meters (745 feet) and 4.25 meters (14 feet) for Flash.

Red guy on the upper left is teleporting. Green guy on the bottom is flashing from where that bright yellow light is to where he is now.
Red guy on the upper left is teleporting into that bush on the right. Green guy on the bottom is flashing from where that bright yellow light is to where he is now.

As you can see in the picture, Flash is instantaneous but Teleport takes a little bit of time to cast. 3.5 seconds to be exact.

Teleport has an additional restriction of where it can be used, but we’ll ignore that for this thought experiment.

Both spells can only be used every five minutes.

So which would you use?

A lot of my friends first chose Teleport, but later changed their minds. It just doesn’t go far enough. 227m is only a little more than a city block. I can’t even get to the grocery store, let alone the lab where I work.

Sure I could use it every five minutes, but that doesn’t really shorten my commute by much because it only helps a block at a time. My commute takes 10-15 minutes. Teleport might shorten it by a minute or two at most.

It could be useful for vertical distances. My lab work is split into two different spaces, one in the basement and one on the third floor. With Teleport I could go instantly between the two spaces instead of trudging up the stairs or taking the scary shakey elevator.

But should I do that? Walking up three flights of stairs all the time is actually a pretty good easy of working exercise into my day. I don’t necessarily want it to go away.

Then we have Flash. One of the first things pointed out to us by the opponent who gave us this question was how Flash could be used to avoid car accidents.

Teleport takes 3.5 seconds to cast, Flash is instant. So if you’re about to be in a car accident you can just use Flash to get away, but Teleport would take too long to cast for you to react.

Flash could also be used to go up or down a flight of stairs. I could use Flash to get on my roof without having to get the ladder out.

I probably still wouldn’t want to use Flash to go up the stairs every time I use stairs for the same reason I shouldn’t be using Teleport for that. Stairs are free exercise, man!

But the car accident reason convinced me that Flash was probably the better choice.

So which would you choose? Flash or Teleport?

-GoCorral

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  2. 82 – Tarot Ghosts (George and Fears & Fortunes)
  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)