Previous: Gurutama Timeline Revising Part 8

There’s a lull in this period while the world builds up to the war between the dwarves and the Najar. Nothing spectacular.

229 NA: The elves constructed a fleet at Shianosoth. After only a few decades of practicing enchantment and protection magic, the elves perfected the art. Perhaps this was due to their long lifespans. The first elves that came into being so long ago were still alive and young.

241 NA: Decadence continued to sit well with the Najar. They traded with the islands in the Maw for exotic goods filtering up from the elven forests in the south. With a growing population, the Najaran Empire ebbed outward, adding the city of Cynelle on the point of the continent, at the southwestern end of the Red Peaks.

245 NA: In the east the Najar built the city of Hykma at the tip of the Mandibles.

250 NA: The grez have always had the most advanced civilization in ice magic. The grez froze the Cold Woods creating an icy path up to Najar. The wraiths built a new city in the center of the frosty forest, Ksilartlu. They then assembled an army in Ksilartlu.

268 NA: With the grez slowly advancing towards Najar territory, the slow cogs of the great Najaran war machine began to grind into motion. The Najar domesticated horses in the eastern plains and become well educated in the art of cavalry. The Najar archer contingents practiced for years in the vast forests, perfecting their skills.

279 NA: The merfolk built an army in Drolfo’s Cove and Drolfo commanded them to build a trading fleet. To protect their fleets from Bwarlor pirate attacks the merfolk learned the art of naval warfare.

283 NA: The merfolk built a city off Kidney Island by the name of New Tortuga.

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)