Previous: Gurutama Timeline Revising Part 7

This post shows the beginnings of some benefits Navillus brings. Worshiping a demon prince has some negative effects (human sacrifice), but there are positives in Gurutama as well. Navillus truly does care about the development of children within his domain, so he ordered an educational system built.

One of the ways we’re going to reflect this using the game rules is that nearly every Najaran human will be literate. They learned the basics in the public school system. Something unknown in the similar real world epoch of the Medieval Age.

134 NA: The dwarves sent a missionary group to the elves.

138 NA: The elves responded positively after an elven embassy to the Metal Tiers was shown the words of the Holy Books of Dwarven Legend. However, the elves were not warriors. They would do their best to create the weapons, armor, and ships for protecting the world, but they would not fight directly. The dwarves equipped another army in the Metal Tiers.

142 NA: The dwarves sent a missionary group to the grez as well.

147 NA: The grez agreed to the alliance terms, but preferred to work separately from the other members.

151 NA: The elves built a port city, Shianosoth, to begin exporting their new products. The infancy of the elven race necessitates the building of a great deal of infrastructure before a war with Najar can begin.

172 NA: The Najar settled into prosperity. A strict hierarchy brought order and peace to their fertile lands. The ports of Alixria and Alrdia began trade with the merfolk and sent ships even as far as Hearthland to trade with the settlers in the Green River Valley. Plantations began to spring up in the Great Valley below the Red Peaks. It was a good time to be a Najaran citizen and in the interest of expansion, the empire begins to open its borders to other species (NOT the Bwarlor). The radiant holiness of Navillus continued to shine on his people, driving them onward in the pursuit of knowledge and power. A public education system was created for all Najaran children.

177 NA: Conflicts began to escalate amongst the Bwarlor and the fish-folk and soon the humans were forced to rethink their strategies… But they were fast learners and they took to their oceanic home with great glee! Bwarlor pirates covered the sea as they used to cover the Najar Valley before the coming of the Immolation.

194 NA: Rumors of a creeping cold began to infiltrate the Najaran Empire. Many dismissed the rumors as merely stories to frighten children and others took comfort knowing that the flames of Navillus would melt any approaching cold… Nevertheless the Brotherhood of Living Immolation, which had thoroughly infiltrated the highest ranks of the Empire, was less optimistic. They heard Navillus whispering to them in the darkness below the fiery heart of the Red Peaks and knew of the dread-ice gathering in the frozen North.

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  2. 82 – Tarot Ghosts (George and Fears & Fortunes)
  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)